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using UnityEngine;
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using Mirror;
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namespace Mirror.Examples.CharacterSelection
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{
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public class PlayerEmpty : NetworkBehaviour
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{
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private SceneReferencer sceneReferencer;
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public override void OnStartAuthority()
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{
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// enable UI located in the scene, after empty player spawns in.
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#if UNITY_2022_2_OR_NEWER
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sceneReferencer = GameObject.FindAnyObjectByType<SceneReferencer>();
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#else
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// Deprecated in Unity 2023.1
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sceneReferencer = GameObject.FindObjectOfType<SceneReferencer>();
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#endif
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sceneReferencer.GetComponent<Canvas>().enabled = true;
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}
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}
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}
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