aha
This commit is contained in:
@ -0,0 +1,110 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.MultipleMatch
|
||||
{
|
||||
[AddComponentMenu("")]
|
||||
public class MatchNetworkManager : NetworkManager
|
||||
{
|
||||
[Header("Match GUI")]
|
||||
public GameObject canvas;
|
||||
public CanvasController canvasController;
|
||||
|
||||
/// <summary>
|
||||
/// Runs on both Server and Client
|
||||
/// Networking is NOT initialized when this fires
|
||||
/// </summary>
|
||||
public override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
canvasController.InitializeData();
|
||||
}
|
||||
|
||||
#region Server System Callbacks
|
||||
|
||||
/// <summary>
|
||||
/// Called on the server when a client is ready.
|
||||
/// <para>The default implementation of this function calls NetworkServer.SetClientReady() to continue the network setup process.</para>
|
||||
/// </summary>
|
||||
/// <param name="conn">Connection from client.</param>
|
||||
public override void OnServerReady(NetworkConnectionToClient conn)
|
||||
{
|
||||
base.OnServerReady(conn);
|
||||
canvasController.OnServerReady(conn);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called on the server when a client disconnects.
|
||||
/// <para>This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected.</para>
|
||||
/// </summary>
|
||||
/// <param name="conn">Connection from client.</param>
|
||||
public override void OnServerDisconnect(NetworkConnectionToClient conn)
|
||||
{
|
||||
StartCoroutine(DoServerDisconnect(conn));
|
||||
}
|
||||
|
||||
IEnumerator DoServerDisconnect(NetworkConnectionToClient conn)
|
||||
{
|
||||
yield return canvasController.OnServerDisconnect(conn);
|
||||
base.OnServerDisconnect(conn);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Client System Callbacks
|
||||
|
||||
/// <summary>
|
||||
/// Called on clients when disconnected from a server.
|
||||
/// <para>This is called on the client when it disconnects from the server. Override this function to decide what happens when the client disconnects.</para>
|
||||
/// </summary>
|
||||
public override void OnClientDisconnect()
|
||||
{
|
||||
canvasController.OnClientDisconnect();
|
||||
base.OnClientDisconnect();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Start & Stop Callbacks
|
||||
|
||||
/// <summary>
|
||||
/// This is invoked when a server is started - including when a host is started.
|
||||
/// <para>StartServer has multiple signatures, but they all cause this hook to be called.</para>
|
||||
/// </summary>
|
||||
public override void OnStartServer()
|
||||
{
|
||||
if (mode == NetworkManagerMode.ServerOnly)
|
||||
canvas.SetActive(true);
|
||||
|
||||
canvasController.OnStartServer();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is invoked when the client is started.
|
||||
/// </summary>
|
||||
public override void OnStartClient()
|
||||
{
|
||||
canvas.SetActive(true);
|
||||
canvasController.OnStartClient();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when a server is stopped - including when a host is stopped.
|
||||
/// </summary>
|
||||
public override void OnStopServer()
|
||||
{
|
||||
canvasController.OnStopServer();
|
||||
canvas.SetActive(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when a client is stopped.
|
||||
/// </summary>
|
||||
public override void OnStopClient()
|
||||
{
|
||||
canvasController.OnStopClient();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user