aha
This commit is contained in:
17
Assets/Mirror/Examples/StackedPrediction/_Readme.txt
Normal file
17
Assets/Mirror/Examples/StackedPrediction/_Readme.txt
Normal file
@ -0,0 +1,17 @@
|
||||
This example is used to stabilize our prediction algorithm for stacked Rigidbodies.
|
||||
|
||||
It's important to understand that there are two problems here:
|
||||
|
||||
1. Stacking Rigidbodies with Unity physics.
|
||||
This is difficult even in single player mode.
|
||||
https://forum.unity.com/threads/stacking-boxes-issue.1341128/
|
||||
=> with solverIterations=100 we can stack about 500 cubes at max.
|
||||
|
||||
2. Networked Prediction for stacked Rigidbodies.
|
||||
This is even harder since Rigidbodies may need to be corrected going through each other.
|
||||
|
||||
==> This demo is NOT READY for users or for production games.
|
||||
==> For now, this is only for the Mirror team to debug prediction.
|
||||
==> Note that client cubes may change color if PredictedRigidbody.showRemoteSleeping is enabled.
|
||||
|
||||
DO NOT USE THIS
|
Reference in New Issue
Block a user