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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Mirror.Examples.Common.Controllers.Tank
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{
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[AddComponentMenu("")]
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[DisallowMultipleComponent]
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public class TurretUI : ControllerUIBase
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{
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[Serializable]
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public struct MoveTexts
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{
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public Text keyTextPitchUp;
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public Text keyTextPitchDown;
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public Text keyTextTurnLeft;
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public Text keyTextTurnRight;
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}
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[SerializeField] MoveTexts moveTexts;
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public void Refresh(TankTurretBase.MoveKeys moveKeys, TankTurretBase.OptionsKeys optionsKeys)
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{
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// Movement Keys
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moveTexts.keyTextPitchUp.text = GetKeyText(moveKeys.PitchUp);
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moveTexts.keyTextPitchDown.text = GetKeyText(moveKeys.PitchDown);
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moveTexts.keyTextTurnLeft.text = GetKeyText(moveKeys.TurnLeft);
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moveTexts.keyTextTurnRight.text = GetKeyText(moveKeys.TurnRight);
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}
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}
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}
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