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289
Assets/Mirror/Transports/Encryption/EncryptionTransport.cs
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289
Assets/Mirror/Transports/Encryption/EncryptionTransport.cs
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using System;
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using System.Collections.Generic;
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using Mirror.BouncyCastle.Crypto;
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using UnityEngine;
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using UnityEngine.Profiling;
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using UnityEngine.Serialization;
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namespace Mirror.Transports.Encryption
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{
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[HelpURL("https://mirror-networking.gitbook.io/docs/manual/transports/encryption-transport")]
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public class EncryptionTransport : Transport, PortTransport
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{
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public override bool IsEncrypted => true;
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public override string EncryptionCipher => "AES256-GCM";
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[FormerlySerializedAs("inner")]
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[HideInInspector]
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public Transport Inner;
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public ushort Port
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{
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get
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{
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if (Inner is PortTransport portTransport)
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return portTransport.Port;
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Debug.LogError($"EncryptionTransport can't get Port because {Inner} is not a PortTransport");
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return 0;
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}
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set
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{
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if (Inner is PortTransport portTransport)
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{
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portTransport.Port = value;
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return;
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}
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Debug.LogError($"EncryptionTransport can't set Port because {Inner} is not a PortTransport");
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}
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}
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public enum ValidationMode
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{
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Off,
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List,
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Callback
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}
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[FormerlySerializedAs("clientValidateServerPubKey")]
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[HideInInspector]
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public ValidationMode ClientValidateServerPubKey;
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[FormerlySerializedAs("clientTrustedPubKeySignatures")]
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[HideInInspector]
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[Tooltip("List of public key fingerprints the client will accept")]
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public string[] ClientTrustedPubKeySignatures;
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public Func<PubKeyInfo, bool> OnClientValidateServerPubKey;
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[FormerlySerializedAs("serverLoadKeyPairFromFile")]
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[HideInInspector]
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public bool ServerLoadKeyPairFromFile;
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[FormerlySerializedAs("serverKeypairPath")]
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[HideInInspector]
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public string ServerKeypairPath = "./server-keys.json";
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EncryptedConnection client;
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readonly Dictionary<int, EncryptedConnection> serverConnections = new Dictionary<int, EncryptedConnection>();
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readonly List<EncryptedConnection> serverPendingConnections =
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new List<EncryptedConnection>();
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EncryptionCredentials credentials;
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public string EncryptionPublicKeyFingerprint => credentials?.PublicKeyFingerprint;
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public byte[] EncryptionPublicKey => credentials?.PublicKeySerialized;
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void ServerRemoveFromPending(EncryptedConnection con)
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{
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for (int i = 0; i < serverPendingConnections.Count; i++)
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if (serverPendingConnections[i] == con)
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{
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// remove by swapping with last
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int lastIndex = serverPendingConnections.Count - 1;
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serverPendingConnections[i] = serverPendingConnections[lastIndex];
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serverPendingConnections.RemoveAt(lastIndex);
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break;
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}
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}
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void HandleInnerServerDisconnected(int connId)
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{
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if (serverConnections.TryGetValue(connId, out EncryptedConnection con))
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{
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ServerRemoveFromPending(con);
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serverConnections.Remove(connId);
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}
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OnServerDisconnected?.Invoke(connId);
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}
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void HandleInnerServerError(int connId, TransportError type, string msg) => OnServerError?.Invoke(connId, type, $"inner: {msg}");
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void HandleInnerServerDataReceived(int connId, ArraySegment<byte> data, int channel)
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{
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if (serverConnections.TryGetValue(connId, out EncryptedConnection c))
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c.OnReceiveRaw(data, channel);
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}
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void HandleInnerServerConnected(int connId) => HandleInnerServerConnected(connId, Inner.ServerGetClientAddress(connId));
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void HandleInnerServerConnected(int connId, string clientRemoteAddress)
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{
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Debug.Log($"[EncryptionTransport] New connection #{connId} from {clientRemoteAddress}");
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EncryptedConnection ec = null;
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ec = new EncryptedConnection(
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credentials,
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false,
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(segment, channel) => Inner.ServerSend(connId, segment, channel),
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(segment, channel) => OnServerDataReceived?.Invoke(connId, segment, channel),
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() =>
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{
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Debug.Log($"[EncryptionTransport] Connection #{connId} is ready");
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// ReSharper disable once AccessToModifiedClosure
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ServerRemoveFromPending(ec);
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OnServerConnectedWithAddress?.Invoke(connId, clientRemoteAddress);
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},
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(type, msg) =>
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{
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OnServerError?.Invoke(connId, type, msg);
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ServerDisconnect(connId);
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});
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serverConnections.Add(connId, ec);
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serverPendingConnections.Add(ec);
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}
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void HandleInnerClientDisconnected()
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{
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client = null;
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OnClientDisconnected?.Invoke();
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}
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void HandleInnerClientError(TransportError arg1, string arg2) => OnClientError?.Invoke(arg1, $"inner: {arg2}");
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void HandleInnerClientDataReceived(ArraySegment<byte> data, int channel) => client?.OnReceiveRaw(data, channel);
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void HandleInnerClientConnected() =>
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client = new EncryptedConnection(
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credentials,
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true,
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(segment, channel) => Inner.ClientSend(segment, channel),
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(segment, channel) => OnClientDataReceived?.Invoke(segment, channel),
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() =>
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{
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OnClientConnected?.Invoke();
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},
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(type, msg) =>
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{
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OnClientError?.Invoke(type, msg);
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ClientDisconnect();
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},
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HandleClientValidateServerPubKey);
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bool HandleClientValidateServerPubKey(PubKeyInfo pubKeyInfo)
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{
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switch (ClientValidateServerPubKey)
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{
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case ValidationMode.Off:
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return true;
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case ValidationMode.List:
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return Array.IndexOf(ClientTrustedPubKeySignatures, pubKeyInfo.Fingerprint) >= 0;
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case ValidationMode.Callback:
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return OnClientValidateServerPubKey(pubKeyInfo);
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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void Awake() =>
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// check if encryption via hardware acceleration is supported.
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// this can be useful to know for low end devices.
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//
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// hardware acceleration requires netcoreapp3.0 or later:
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// https://github.com/bcgit/bc-csharp/blob/449940429c57686a6fcf6bfbb4d368dec19d906e/crypto/src/crypto/AesUtilities.cs#L18
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// because AesEngine_x86 requires System.Runtime.Intrinsics.X86:
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// https://github.com/bcgit/bc-csharp/blob/449940429c57686a6fcf6bfbb4d368dec19d906e/crypto/src/crypto/engines/AesEngine_X86.cs
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// which Unity does not support yet.
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Debug.Log($"EncryptionTransport: IsHardwareAccelerated={AesUtilities.IsHardwareAccelerated}");
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public override bool Available() => Inner.Available();
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public override bool ClientConnected() => client != null && client.IsReady;
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public override void ClientConnect(string address)
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{
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switch (ClientValidateServerPubKey)
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{
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case ValidationMode.Off:
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break;
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case ValidationMode.List:
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if (ClientTrustedPubKeySignatures == null || ClientTrustedPubKeySignatures.Length == 0)
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{
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OnClientError?.Invoke(TransportError.Unexpected, "Validate Server Public Key is set to List, but the clientTrustedPubKeySignatures list is empty.");
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return;
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}
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break;
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case ValidationMode.Callback:
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if (OnClientValidateServerPubKey == null)
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{
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OnClientError?.Invoke(TransportError.Unexpected, "Validate Server Public Key is set to Callback, but the onClientValidateServerPubKey handler is not set");
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return;
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}
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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credentials = EncryptionCredentials.Generate();
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Inner.OnClientConnected = HandleInnerClientConnected;
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Inner.OnClientDataReceived = HandleInnerClientDataReceived;
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Inner.OnClientDataSent = (bytes, channel) => OnClientDataSent?.Invoke(bytes, channel);
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Inner.OnClientError = HandleInnerClientError;
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Inner.OnClientDisconnected = HandleInnerClientDisconnected;
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Inner.ClientConnect(address);
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}
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public override void ClientSend(ArraySegment<byte> segment, int channelId = Channels.Reliable) =>
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client?.Send(segment, channelId);
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public override void ClientDisconnect() => Inner.ClientDisconnect();
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public override Uri ServerUri() => Inner.ServerUri();
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public override bool ServerActive() => Inner.ServerActive();
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public override void ServerStart()
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{
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if (ServerLoadKeyPairFromFile)
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credentials = EncryptionCredentials.LoadFromFile(ServerKeypairPath);
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else
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credentials = EncryptionCredentials.Generate();
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#pragma warning disable CS0618 // Type or member is obsolete
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Inner.OnServerConnected = HandleInnerServerConnected;
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#pragma warning restore CS0618 // Type or member is obsolete
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Inner.OnServerConnectedWithAddress = HandleInnerServerConnected;
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Inner.OnServerDataReceived = HandleInnerServerDataReceived;
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Inner.OnServerDataSent = (connId, bytes, channel) => OnServerDataSent?.Invoke(connId, bytes, channel);
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Inner.OnServerError = HandleInnerServerError;
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Inner.OnServerDisconnected = HandleInnerServerDisconnected;
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Inner.ServerStart();
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}
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public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId = Channels.Reliable)
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{
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if (serverConnections.TryGetValue(connectionId, out EncryptedConnection connection) && connection.IsReady)
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connection.Send(segment, channelId);
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}
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public override void ServerDisconnect(int connectionId) =>
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// cleanup is done via inners disconnect event
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Inner.ServerDisconnect(connectionId);
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public override string ServerGetClientAddress(int connectionId) => Inner.ServerGetClientAddress(connectionId);
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public override void ServerStop() => Inner.ServerStop();
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public override int GetMaxPacketSize(int channelId = Channels.Reliable) =>
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Inner.GetMaxPacketSize(channelId) - EncryptedConnection.Overhead;
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public override int GetBatchThreshold(int channelId = Channels.Reliable) => Inner.GetBatchThreshold(channelId) - EncryptedConnection.Overhead;
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public override void Shutdown() => Inner.Shutdown();
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public override void ClientEarlyUpdate() => Inner.ClientEarlyUpdate();
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public override void ClientLateUpdate()
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{
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Inner.ClientLateUpdate();
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Profiler.BeginSample("EncryptionTransport.ServerLateUpdate");
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client?.TickNonReady(NetworkTime.localTime);
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Profiler.EndSample();
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}
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public override void ServerEarlyUpdate() => Inner.ServerEarlyUpdate();
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public override void ServerLateUpdate()
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{
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Inner.ServerLateUpdate();
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Profiler.BeginSample("EncryptionTransport.ServerLateUpdate");
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// Reverse iteration as entries can be removed while updating
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for (int i = serverPendingConnections.Count - 1; i >= 0; i--)
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serverPendingConnections[i].TickNonReady(NetworkTime.time);
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Profiler.EndSample();
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}
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}
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}
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