using System;
using UnityEngine;
namespace Mirror
{
///
/// SyncVars are used to automatically synchronize a variable between the server and all clients. The direction of synchronization depends on the Sync Direction property, ServerToClient by default.
///
/// When Sync Direction is equal to ServerToClient, the value should be changed on the server side and synchronized to all clients.
/// Otherwise, the value should be changed on the client side and synchronized to server and other clients.
///
/// Hook parameter allows you to define a method to be invoked when gets an value update. Notice that the hook method will not be called on the change side.
///
[AttributeUsage(AttributeTargets.Field)]
public class SyncVarAttribute : PropertyAttribute
{
public string hook;
}
///
/// Call this from a client to run this function on the server.
/// Make sure to validate input etc. It's not possible to call this from a server.
///
[AttributeUsage(AttributeTargets.Method)]
public class CommandAttribute : Attribute
{
public int channel = Channels.Reliable;
public bool requiresAuthority = true;
}
///
/// The server uses a Remote Procedure Call (RPC) to run this function on clients.
///
[AttributeUsage(AttributeTargets.Method)]
public class ClientRpcAttribute : Attribute
{
public int channel = Channels.Reliable;
public bool includeOwner = true;
}
///
/// The server uses a Remote Procedure Call (RPC) to run this function on a specific client.
///
[AttributeUsage(AttributeTargets.Method)]
public class TargetRpcAttribute : Attribute
{
public int channel = Channels.Reliable;
}
///
/// Only an active server will run this method.
/// Prints a warning if a client or in-active server tries to execute this method.
///
[AttributeUsage(AttributeTargets.Method)]
public class ServerAttribute : Attribute {}
///
/// Only an active server will run this method.
/// No warning is thrown.
///
[AttributeUsage(AttributeTargets.Method)]
public class ServerCallbackAttribute : Attribute {}
///
/// Only an active client will run this method.
/// Prints a warning if the server or in-active client tries to execute this method.
///
[AttributeUsage(AttributeTargets.Method)]
public class ClientAttribute : Attribute {}
///
/// Only an active client will run this method.
/// No warning is printed.
///
[AttributeUsage(AttributeTargets.Method)]
public class ClientCallbackAttribute : Attribute {}
///
/// Converts a string property into a Scene property in the inspector
///
public class SceneAttribute : PropertyAttribute {}
///
/// Used to show private SyncList in the inspector,
/// Use instead of SerializeField for non Serializable types
///
[AttributeUsage(AttributeTargets.Field)]
public class ShowInInspectorAttribute : Attribute {}
///
/// Used to make a field readonly in the inspector
///
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class ReadOnlyAttribute : PropertyAttribute {}
///
/// When defining multiple Readers/Writers for the same type, indicate which one Weaver must use.
///
[AttributeUsage(AttributeTargets.Method)]
public class WeaverPriorityAttribute : Attribute {}
}