using System; using UnityEngine; namespace Edgegap { // https://docs.edgegap.com/docs/lobby/functions#getting-a-specific-lobbys-information [Serializable] public struct Lobby { [Serializable] public struct Player { public uint authorization_token; public string id; public bool is_host; } [Serializable] public struct Port { public string name; public int port; public string protocol; } [Serializable] public struct Assignment { public uint authorization_token; public string host; public string ip; public Port[] ports; } public Assignment assignment; public string name; public string lobby_id; public bool is_joinable; public bool is_started; public int player_count; public int capacity; public int available_slots => capacity - player_count; public string[] tags; public Player[] players; } }