using UnityEngine; namespace Mirror.Examples.Common.Controllers.Player { [AddComponentMenu("Network/Player Controller RB (Unreliable)")] [RequireComponent(typeof(NetworkTransformUnreliable))] public class PlayerControllerRBUnreliable : PlayerControllerRBBase { protected override void OnValidate() { if (Application.isPlaying) return; base.OnValidate(); Reset(); } public override void Reset() { base.Reset(); GetComponent().useFixedUpdate = true; } } }