Very simple multiplayer Billiards demo. Mouse drag the white ball to apply force. Billiards is surprisingly easy to implement, which makes this a great demo for beginners! Hits are sent to the server with a [Command]. Server simulates physics and sends results back to the client. While simple, this approach has a major flaw: latency. The NetworkManager has a LatencySimulation component to see this on your own computer. Client actions will always feel a bit delayed while waiting for the server. The solution to this is called Prediction: https://mirror-networking.gitbook.io/docs/manual/general/client-side-prediction Notes: - Red/White ball Rigidbody CollisionMode needs to be ContinousDynamic to avoid white flying through red sometimes. even 'Continuous' is not enough, we need ContinuousDynamic.