This example is used to stabilize our prediction algorithm for stacked Rigidbodies. It's important to understand that there are two problems here: 1. Stacking Rigidbodies with Unity physics. This is difficult even in single player mode. https://forum.unity.com/threads/stacking-boxes-issue.1341128/ => with solverIterations=100 we can stack about 500 cubes at max. 2. Networked Prediction for stacked Rigidbodies. This is even harder since Rigidbodies may need to be corrected going through each other. ==> This demo is NOT READY for users or for production games. ==> For now, this is only for the Mirror team to debug prediction. ==> Note that client cubes may change color if PredictedRigidbody.showRemoteSleeping is enabled. DO NOT USE THIS