using Mirror.Examples.Common.Controllers.Tank; using UnityEngine; namespace Mirror.Examples.TankTheftAuto { [AddComponentMenu("")] public class TankTheftAutoNetMan : NetworkManager { public override void OnServerDisconnect(NetworkConnectionToClient conn) { // If the client was driving a tank, destroy the cached player object if (conn.authenticationData is GameObject player) NetworkServer.Destroy(player); if (conn.identity != null) { if (conn.identity.TryGetComponent(out TankTurretBase tankTurret)) tankTurret.playerColor = Color.black; if (conn.identity.TryGetComponent(out TankAuthority tankAuthority)) { tankAuthority.isControlled = false; NetworkServer.RemovePlayerForConnection(conn, RemovePlayerOptions.KeepActive); } } base.OnServerDisconnect(conn); } } }