using System; using UnityEngine; namespace Mirror { public class FpsMinMaxAvgGraph : BaseUIGraph { protected override void CollectData(int category, out float value, out GraphAggregationMode mode) { value = 1 / Time.deltaTime; switch (category) { case 0: mode = GraphAggregationMode.Average; break; case 1: mode = GraphAggregationMode.Min; break; case 2: mode = GraphAggregationMode.Max; break; default: throw new ArgumentOutOfRangeException($"{category} is not valid."); } } protected override void OnValidate() { base.OnValidate(); if (CategoryColors.Length != 3) CategoryColors = new[] { Color.cyan, // avg Color.red, // min Color.green // max }; IsStacked = false; } } }