Advanced multiplayer Billiards demo with Prediction. Please read this first: https://mirror-networking.gitbook.io/docs/manual/general/client-side-prediction Mouse drag the white ball to apply force. PredictedRigidbody syncInterval is intentionally set pretty high so we can see when it corrects. If you are a beginner, start with the basic Billiards demo instead. If you are advanced, this demo shows how to use Mirror's prediction features for physics / FPS games. Billiards is a great example to try our Prediction algorithm, it works extremely well here! => We use 'Fast' Prediction mode for Billiards because we want to see exact collisions with balls/walls. => 'Smooth' mode would look too soft, with balls changing direction even before touching other balls/walls. Notes: - Red/White ball Rigidbody CollisionMode needs to be ContinousDynamic to avoid white flying through red sometimes. even 'Continous' is not enough, we need ContinousDynamic.