using UnityEngine; namespace Mirror.Examples.Pong { public class Player : NetworkBehaviour { public float speed = 30; public Rigidbody2D rigidbody2d; // need to use FixedUpdate for rigidbody void FixedUpdate() { // only let the local player control the racket. // don't control other player's rackets if (isLocalPlayer) #if UNITY_6000_0_OR_NEWER rigidbody2d.linearVelocity = new Vector2(0, Input.GetAxisRaw("Vertical")) * speed * Time.fixedDeltaTime; #else rigidbody2d.velocity = new Vector2(0, Input.GetAxisRaw("Vertical")) * speed * Time.fixedDeltaTime; #endif } } }