using System; using UnityEngine; using UnityEngine.UI; namespace Mirror.Examples.Common.Controllers.Tank { [AddComponentMenu("")] [DisallowMultipleComponent] public class TankControllerUI : ControllerUIBase { [Serializable] public struct MoveTexts { public Text keyTextTurnLeft; public Text keyTextForward; public Text keyTextTurnRight; public Text keyTextBack; public Text keyTextShoot; } public struct OtherTexts { public Text keyTextShoot; } [Serializable] public struct OptionsTexts { public Text keyTextMouseLock; public Text keyTextAutoRun; public Text keyTextToggleUI; } [SerializeField] MoveTexts moveTexts; [SerializeField] OtherTexts otherKeys; [SerializeField] OptionsTexts optionsTexts; public void Refresh(TankControllerBase.MoveKeys moveKeys, TankControllerBase.OptionsKeys optionsKeys) { // Movement Keys moveTexts.keyTextTurnLeft.text = GetKeyText(moveKeys.TurnLeft); moveTexts.keyTextForward.text = GetKeyText(moveKeys.Forward); moveTexts.keyTextTurnRight.text = GetKeyText(moveKeys.TurnRight); moveTexts.keyTextBack.text = GetKeyText(moveKeys.Back); //// Other Keys //moveTexts.keyTextShoot.text = GetKeyText(otherKeys.Shoot); // Options Keys optionsTexts.keyTextAutoRun.text = GetKeyText(optionsKeys.AutoRun); optionsTexts.keyTextToggleUI.text = GetKeyText(optionsKeys.ToggleUI); } } }