// This file is provided under The MIT License as part of Steamworks.NET.
// Copyright (c) 2013-2022 Riley Labrecque
// Please see the included LICENSE.txt for additional information.
// This file is automatically generated.
// Changes to this file will be reverted when you update Steamworks.NET
#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
#define DISABLESTEAMWORKS
#endif
#if !DISABLESTEAMWORKS
using System.Runtime.InteropServices;
using IntPtr = System.IntPtr;
namespace Steamworks {
public static class SteamTimeline {
///
/// Sets a description for the current game state in the timeline. These help the user to find specific
/// moments in the timeline when saving clips. Setting a new state description replaces any previous
/// description.
/// Examples could include:
/// * Where the user is in the world in a single player game
/// * Which round is happening in a multiplayer game
/// * The current score for a sports game
/// Parameters:
/// - pchDescription: provide a localized string in the language returned by SteamUtils()->GetSteamUILanguage()
/// - flTimeDelta: The time offset in seconds to apply to this event. Negative times indicate an
/// event that happened in the past.
///
public static void SetTimelineStateDescription(string pchDescription, float flTimeDelta) {
InteropHelp.TestIfAvailableClient();
using (var pchDescription2 = new InteropHelp.UTF8StringHandle(pchDescription)) {
NativeMethods.ISteamTimeline_SetTimelineStateDescription(CSteamAPIContext.GetSteamTimeline(), pchDescription2, flTimeDelta);
}
}
public static void ClearTimelineStateDescription(float flTimeDelta) {
InteropHelp.TestIfAvailableClient();
NativeMethods.ISteamTimeline_ClearTimelineStateDescription(CSteamAPIContext.GetSteamTimeline(), flTimeDelta);
}
///
/// Use this to mark an event on the Timeline. The event can be instantaneous or take some amount of time
/// to complete, depending on the value passed in flDurationSeconds
/// Examples could include:
/// * a boss battle
/// * a cut scene
/// * a large team fight
/// * picking up a new weapon or ammunition
/// * scoring a goal
/// Parameters:
/// - pchIcon: specify the name of the icon uploaded through the Steamworks Partner Site for your title
/// or one of the provided icons that start with steam_
/// - pchTitle & pchDescription: provide a localized string in the language returned by
/// SteamUtils()->GetSteamUILanguage()
/// - unPriority: specify how important this range is compared to other markers provided by the game.
/// Ranges with larger priority values will be displayed more prominently in the UI. This value
/// may be between 0 and k_unMaxTimelinePriority.
/// - flStartOffsetSeconds: The time that this range started relative to now. Negative times
/// indicate an event that happened in the past.
/// - flDurationSeconds: How long the time range should be in seconds. For instantaneous events, this
/// should be 0
/// - ePossibleClip: By setting this parameter to Featured or Standard, the game indicates to Steam that it
/// would be appropriate to offer this range as a clip to the user. For instantaneous events, the
/// suggested clip will be for a short time before and after the event itself.
///
public static void AddTimelineEvent(string pchIcon, string pchTitle, string pchDescription, uint unPriority, float flStartOffsetSeconds, float flDurationSeconds, ETimelineEventClipPriority ePossibleClip) {
InteropHelp.TestIfAvailableClient();
using (var pchIcon2 = new InteropHelp.UTF8StringHandle(pchIcon))
using (var pchTitle2 = new InteropHelp.UTF8StringHandle(pchTitle))
using (var pchDescription2 = new InteropHelp.UTF8StringHandle(pchDescription)) {
NativeMethods.ISteamTimeline_AddTimelineEvent(CSteamAPIContext.GetSteamTimeline(), pchIcon2, pchTitle2, pchDescription2, unPriority, flStartOffsetSeconds, flDurationSeconds, ePossibleClip);
}
}
///
/// Changes the color of the timeline bar. See ETimelineGameMode comments for how to use each value
///
public static void SetTimelineGameMode(ETimelineGameMode eMode) {
InteropHelp.TestIfAvailableClient();
NativeMethods.ISteamTimeline_SetTimelineGameMode(CSteamAPIContext.GetSteamTimeline(), eMode);
}
}
}
#endif // !DISABLESTEAMWORKS