using System; using System.Collections; using System.Collections.Generic; using Edgegap; using UnityEngine; using UnityEngine.UI; namespace Mirror.Examples.EdgegapLobby { public class UILobbyEntry : MonoBehaviour { public Button JoinButton; public Text Name; public Text PlayerCount; private LobbyBrief _lobby; private UILobbyList _list; private void Awake() { JoinButton.onClick.AddListener(() => { _list.Join(_lobby); }); } public void Init(UILobbyList list, LobbyBrief lobby, bool active = true) { gameObject.SetActive(active && lobby.is_joinable); JoinButton.interactable = lobby.available_slots > 0; _list = list; _lobby = lobby; Name.text = lobby.name; PlayerCount.text = $"{lobby.player_count}/{lobby.capacity}"; } } }