using UnityEngine; namespace Mirror.Examples.TopDownShooter { public class CameraTopDown : MonoBehaviour { public Transform playerTransform; public Vector3 offset; public float followSpeed = 5f; #if !UNITY_SERVER void LateUpdate() { if (playerTransform != null) { Vector3 targetPosition = playerTransform.position + offset; transform.position = Vector3.Lerp(transform.position, targetPosition, followSpeed * Time.deltaTime); } } #endif } }