using UnityEngine; namespace Mirror.Examples.Common.Controllers.Player { [AddComponentMenu("Network/Player Controller RB (Reliable)")] [RequireComponent(typeof(NetworkTransformReliable))] public class PlayerControllerRBReliable : PlayerControllerRBBase { protected override void OnValidate() { if (Application.isPlaying) return; base.OnValidate(); Reset(); } public override void Reset() { base.Reset(); GetComponent().useFixedUpdate = true; } } }