Files
survival-game/Assets/Mirror/Core/NetworkReaderPooled.cs
2025-06-16 15:14:23 +02:00

13 lines
437 B
C#

using System;
namespace Mirror
{
/// <summary>Pooled NetworkReader, automatically returned to pool when using 'using'</summary>
public sealed class NetworkReaderPooled : NetworkReader, IDisposable
{
internal NetworkReaderPooled(byte[] bytes) : base(bytes) {}
internal NetworkReaderPooled(ArraySegment<byte> segment) : base(segment) {}
public void Dispose() => NetworkReaderPool.Return(this);
}
}