Files
2025-06-16 15:14:23 +02:00

24 lines
706 B
C#

// Shows either a welcome message, only once per session.
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace Mirror
{
static class Welcome
{
[InitializeOnLoadMethod]
static void OnInitializeOnLoad()
{
// InitializeOnLoad is called on start and after each rebuild,
// but we only want to show this once per editor session.
if (!SessionState.GetBool("MIRROR_WELCOME", false))
{
SessionState.SetBool("MIRROR_WELCOME", true);
Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, "Mirror | mirror-networking.com | discord.gg/N9QVxbM");
}
}
}
}
#endif