51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using UnityEngine;
|
|
|
|
namespace Mirror.Examples.PredictionBenchmark
|
|
{
|
|
[AddComponentMenu("")]
|
|
public class NetworkManagerPredictionBenchmark : NetworkManager
|
|
{
|
|
[Header("Spawns")]
|
|
public int spawnAmount = 1000;
|
|
public GameObject spawnPrefab;
|
|
public Bounds spawnArea = new Bounds(new Vector3(0, 2.5f, 0), new Vector3(10f, 5f, 10f));
|
|
|
|
public override void Awake()
|
|
{
|
|
base.Awake();
|
|
|
|
// ensure vsync is disabled for the benchmark, otherwise results are capped
|
|
QualitySettings.vSyncCount = 0;
|
|
}
|
|
|
|
void SpawnAll()
|
|
{
|
|
// spawn randomly inside the cage
|
|
for (int i = 0; i < spawnAmount; ++i)
|
|
{
|
|
// choose a random point within the cage
|
|
float x = Random.Range(spawnArea.min.x, spawnArea.max.x);
|
|
float y = Random.Range(spawnArea.min.y, spawnArea.max.y);
|
|
float z = Random.Range(spawnArea.min.z, spawnArea.max.z);
|
|
Vector3 position = new Vector3(x, y, z);
|
|
|
|
// spawn & position
|
|
GameObject go = Instantiate(spawnPrefab);
|
|
go.transform.position = position;
|
|
NetworkServer.Spawn(go);
|
|
}
|
|
}
|
|
|
|
public override void OnStartServer()
|
|
{
|
|
base.OnStartServer();
|
|
SpawnAll();
|
|
|
|
// disable rendering on server to reduce noise in profiling.
|
|
// keep enabled in host mode though.
|
|
if (mode == NetworkManagerMode.ServerOnly)
|
|
Camera.main.enabled = false;
|
|
}
|
|
}
|
|
}
|