Files
2025-06-16 15:14:23 +02:00

6 lines
295 B
Plaintext

Rollback / Lag Compensation is a standalone, Unity / netcode independent algorithm.
This is a simple demo to test it, without Mirror.
We want this to be usable in all game engines.
The demo intentionally introduces latency so that server / client cubes are
at different positions when clicking.