Files
2025-06-16 15:14:23 +02:00

55 lines
1.7 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
namespace Mirror.Examples.Common.Controllers.Tank
{
[AddComponentMenu("")]
[DisallowMultipleComponent]
public class TankControllerUI : ControllerUIBase
{
[Serializable]
public struct MoveTexts
{
public Text keyTextTurnLeft;
public Text keyTextForward;
public Text keyTextTurnRight;
public Text keyTextBack;
public Text keyTextShoot;
}
public struct OtherTexts
{
public Text keyTextShoot;
}
[Serializable]
public struct OptionsTexts
{
public Text keyTextMouseLock;
public Text keyTextAutoRun;
public Text keyTextToggleUI;
}
[SerializeField] MoveTexts moveTexts;
[SerializeField] OtherTexts otherKeys;
[SerializeField] OptionsTexts optionsTexts;
public void Refresh(TankControllerBase.MoveKeys moveKeys, TankControllerBase.OptionsKeys optionsKeys)
{
// Movement Keys
moveTexts.keyTextTurnLeft.text = GetKeyText(moveKeys.TurnLeft);
moveTexts.keyTextForward.text = GetKeyText(moveKeys.Forward);
moveTexts.keyTextTurnRight.text = GetKeyText(moveKeys.TurnRight);
moveTexts.keyTextBack.text = GetKeyText(moveKeys.Back);
//// Other Keys
//moveTexts.keyTextShoot.text = GetKeyText(otherKeys.Shoot);
// Options Keys
optionsTexts.keyTextAutoRun.text = GetKeyText(optionsKeys.AutoRun);
optionsTexts.keyTextToggleUI.text = GetKeyText(optionsKeys.ToggleUI);
}
}
}