Files
survival-game/Assets/Mirror/Transports/Encryption/EncryptionTransport.cs
2025-06-16 15:14:23 +02:00

290 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using Mirror.BouncyCastle.Crypto;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Serialization;
namespace Mirror.Transports.Encryption
{
[HelpURL("https://mirror-networking.gitbook.io/docs/manual/transports/encryption-transport")]
public class EncryptionTransport : Transport, PortTransport
{
public override bool IsEncrypted => true;
public override string EncryptionCipher => "AES256-GCM";
[FormerlySerializedAs("inner")]
[HideInInspector]
public Transport Inner;
public ushort Port
{
get
{
if (Inner is PortTransport portTransport)
return portTransport.Port;
Debug.LogError($"EncryptionTransport can't get Port because {Inner} is not a PortTransport");
return 0;
}
set
{
if (Inner is PortTransport portTransport)
{
portTransport.Port = value;
return;
}
Debug.LogError($"EncryptionTransport can't set Port because {Inner} is not a PortTransport");
}
}
public enum ValidationMode
{
Off,
List,
Callback
}
[FormerlySerializedAs("clientValidateServerPubKey")]
[HideInInspector]
public ValidationMode ClientValidateServerPubKey;
[FormerlySerializedAs("clientTrustedPubKeySignatures")]
[HideInInspector]
[Tooltip("List of public key fingerprints the client will accept")]
public string[] ClientTrustedPubKeySignatures;
public Func<PubKeyInfo, bool> OnClientValidateServerPubKey;
[FormerlySerializedAs("serverLoadKeyPairFromFile")]
[HideInInspector]
public bool ServerLoadKeyPairFromFile;
[FormerlySerializedAs("serverKeypairPath")]
[HideInInspector]
public string ServerKeypairPath = "./server-keys.json";
EncryptedConnection client;
readonly Dictionary<int, EncryptedConnection> serverConnections = new Dictionary<int, EncryptedConnection>();
readonly List<EncryptedConnection> serverPendingConnections =
new List<EncryptedConnection>();
EncryptionCredentials credentials;
public string EncryptionPublicKeyFingerprint => credentials?.PublicKeyFingerprint;
public byte[] EncryptionPublicKey => credentials?.PublicKeySerialized;
void ServerRemoveFromPending(EncryptedConnection con)
{
for (int i = 0; i < serverPendingConnections.Count; i++)
if (serverPendingConnections[i] == con)
{
// remove by swapping with last
int lastIndex = serverPendingConnections.Count - 1;
serverPendingConnections[i] = serverPendingConnections[lastIndex];
serverPendingConnections.RemoveAt(lastIndex);
break;
}
}
void HandleInnerServerDisconnected(int connId)
{
if (serverConnections.TryGetValue(connId, out EncryptedConnection con))
{
ServerRemoveFromPending(con);
serverConnections.Remove(connId);
}
OnServerDisconnected?.Invoke(connId);
}
void HandleInnerServerError(int connId, TransportError type, string msg) => OnServerError?.Invoke(connId, type, $"inner: {msg}");
void HandleInnerServerDataReceived(int connId, ArraySegment<byte> data, int channel)
{
if (serverConnections.TryGetValue(connId, out EncryptedConnection c))
c.OnReceiveRaw(data, channel);
}
void HandleInnerServerConnected(int connId) => HandleInnerServerConnected(connId, Inner.ServerGetClientAddress(connId));
void HandleInnerServerConnected(int connId, string clientRemoteAddress)
{
Debug.Log($"[EncryptionTransport] New connection #{connId} from {clientRemoteAddress}");
EncryptedConnection ec = null;
ec = new EncryptedConnection(
credentials,
false,
(segment, channel) => Inner.ServerSend(connId, segment, channel),
(segment, channel) => OnServerDataReceived?.Invoke(connId, segment, channel),
() =>
{
Debug.Log($"[EncryptionTransport] Connection #{connId} is ready");
// ReSharper disable once AccessToModifiedClosure
ServerRemoveFromPending(ec);
OnServerConnectedWithAddress?.Invoke(connId, clientRemoteAddress);
},
(type, msg) =>
{
OnServerError?.Invoke(connId, type, msg);
ServerDisconnect(connId);
});
serverConnections.Add(connId, ec);
serverPendingConnections.Add(ec);
}
void HandleInnerClientDisconnected()
{
client = null;
OnClientDisconnected?.Invoke();
}
void HandleInnerClientError(TransportError arg1, string arg2) => OnClientError?.Invoke(arg1, $"inner: {arg2}");
void HandleInnerClientDataReceived(ArraySegment<byte> data, int channel) => client?.OnReceiveRaw(data, channel);
void HandleInnerClientConnected() =>
client = new EncryptedConnection(
credentials,
true,
(segment, channel) => Inner.ClientSend(segment, channel),
(segment, channel) => OnClientDataReceived?.Invoke(segment, channel),
() =>
{
OnClientConnected?.Invoke();
},
(type, msg) =>
{
OnClientError?.Invoke(type, msg);
ClientDisconnect();
},
HandleClientValidateServerPubKey);
bool HandleClientValidateServerPubKey(PubKeyInfo pubKeyInfo)
{
switch (ClientValidateServerPubKey)
{
case ValidationMode.Off:
return true;
case ValidationMode.List:
return Array.IndexOf(ClientTrustedPubKeySignatures, pubKeyInfo.Fingerprint) >= 0;
case ValidationMode.Callback:
return OnClientValidateServerPubKey(pubKeyInfo);
default:
throw new ArgumentOutOfRangeException();
}
}
void Awake() =>
// check if encryption via hardware acceleration is supported.
// this can be useful to know for low end devices.
//
// hardware acceleration requires netcoreapp3.0 or later:
// https://github.com/bcgit/bc-csharp/blob/449940429c57686a6fcf6bfbb4d368dec19d906e/crypto/src/crypto/AesUtilities.cs#L18
// because AesEngine_x86 requires System.Runtime.Intrinsics.X86:
// https://github.com/bcgit/bc-csharp/blob/449940429c57686a6fcf6bfbb4d368dec19d906e/crypto/src/crypto/engines/AesEngine_X86.cs
// which Unity does not support yet.
Debug.Log($"EncryptionTransport: IsHardwareAccelerated={AesUtilities.IsHardwareAccelerated}");
public override bool Available() => Inner.Available();
public override bool ClientConnected() => client != null && client.IsReady;
public override void ClientConnect(string address)
{
switch (ClientValidateServerPubKey)
{
case ValidationMode.Off:
break;
case ValidationMode.List:
if (ClientTrustedPubKeySignatures == null || ClientTrustedPubKeySignatures.Length == 0)
{
OnClientError?.Invoke(TransportError.Unexpected, "Validate Server Public Key is set to List, but the clientTrustedPubKeySignatures list is empty.");
return;
}
break;
case ValidationMode.Callback:
if (OnClientValidateServerPubKey == null)
{
OnClientError?.Invoke(TransportError.Unexpected, "Validate Server Public Key is set to Callback, but the onClientValidateServerPubKey handler is not set");
return;
}
break;
default:
throw new ArgumentOutOfRangeException();
}
credentials = EncryptionCredentials.Generate();
Inner.OnClientConnected = HandleInnerClientConnected;
Inner.OnClientDataReceived = HandleInnerClientDataReceived;
Inner.OnClientDataSent = (bytes, channel) => OnClientDataSent?.Invoke(bytes, channel);
Inner.OnClientError = HandleInnerClientError;
Inner.OnClientDisconnected = HandleInnerClientDisconnected;
Inner.ClientConnect(address);
}
public override void ClientSend(ArraySegment<byte> segment, int channelId = Channels.Reliable) =>
client?.Send(segment, channelId);
public override void ClientDisconnect() => Inner.ClientDisconnect();
public override Uri ServerUri() => Inner.ServerUri();
public override bool ServerActive() => Inner.ServerActive();
public override void ServerStart()
{
if (ServerLoadKeyPairFromFile)
credentials = EncryptionCredentials.LoadFromFile(ServerKeypairPath);
else
credentials = EncryptionCredentials.Generate();
#pragma warning disable CS0618 // Type or member is obsolete
Inner.OnServerConnected = HandleInnerServerConnected;
#pragma warning restore CS0618 // Type or member is obsolete
Inner.OnServerConnectedWithAddress = HandleInnerServerConnected;
Inner.OnServerDataReceived = HandleInnerServerDataReceived;
Inner.OnServerDataSent = (connId, bytes, channel) => OnServerDataSent?.Invoke(connId, bytes, channel);
Inner.OnServerError = HandleInnerServerError;
Inner.OnServerDisconnected = HandleInnerServerDisconnected;
Inner.ServerStart();
}
public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId = Channels.Reliable)
{
if (serverConnections.TryGetValue(connectionId, out EncryptedConnection connection) && connection.IsReady)
connection.Send(segment, channelId);
}
public override void ServerDisconnect(int connectionId) =>
// cleanup is done via inners disconnect event
Inner.ServerDisconnect(connectionId);
public override string ServerGetClientAddress(int connectionId) => Inner.ServerGetClientAddress(connectionId);
public override void ServerStop() => Inner.ServerStop();
public override int GetMaxPacketSize(int channelId = Channels.Reliable) =>
Inner.GetMaxPacketSize(channelId) - EncryptedConnection.Overhead;
public override int GetBatchThreshold(int channelId = Channels.Reliable) => Inner.GetBatchThreshold(channelId) - EncryptedConnection.Overhead;
public override void Shutdown() => Inner.Shutdown();
public override void ClientEarlyUpdate() => Inner.ClientEarlyUpdate();
public override void ClientLateUpdate()
{
Inner.ClientLateUpdate();
Profiler.BeginSample("EncryptionTransport.ServerLateUpdate");
client?.TickNonReady(NetworkTime.localTime);
Profiler.EndSample();
}
public override void ServerEarlyUpdate() => Inner.ServerEarlyUpdate();
public override void ServerLateUpdate()
{
Inner.ServerLateUpdate();
Profiler.BeginSample("EncryptionTransport.ServerLateUpdate");
// Reverse iteration as entries can be removed while updating
for (int i = serverPendingConnections.Count - 1; i >= 0; i--)
serverPendingConnections[i].TickNonReady(NetworkTime.time);
Profiler.EndSample();
}
}
}