18 lines
810 B
Plaintext
18 lines
810 B
Plaintext
Very simple multiplayer Billiards demo.
|
|
Mouse drag the white ball to apply force.
|
|
|
|
Billiards is surprisingly easy to implement, which makes this a great demo for beginners!
|
|
|
|
Hits are sent to the server with a [Command].
|
|
Server simulates physics and sends results back to the client.
|
|
|
|
While simple, this approach has a major flaw: latency.
|
|
The NetworkManager has a LatencySimulation component to see this on your own computer.
|
|
Client actions will always feel a bit delayed while waiting for the server.
|
|
|
|
The solution to this is called Prediction:
|
|
https://mirror-networking.gitbook.io/docs/manual/general/client-side-prediction
|
|
|
|
Notes:
|
|
- Red/White ball Rigidbody CollisionMode needs to be ContinousDynamic to avoid white flying through red sometimes.
|
|
even 'Continuous' is not enough, we need ContinuousDynamic. |