Files
survival-game/Assets/Mirror/Components/Profiling/NetworkPingGraph.cs
2025-06-16 13:15:42 +00:00

35 lines
1012 B
C#

using System;
using UnityEngine;
namespace Mirror
{
public class NetworkPingGraph : BaseUIGraph
{
protected override void CollectData(int category, out float value, out GraphAggregationMode mode)
{
mode = GraphAggregationMode.Average;
switch (category)
{
case 0:
value = (float)NetworkTime.rtt * 1000f;
break;
case 1:
value = (float)NetworkTime.rttVariance * 1000f;
break;
default:
throw new ArgumentOutOfRangeException($"{category} is not valid.");
}
}
protected override string FormatValue(float value) => $"{value:N0}ms";
protected override void OnValidate()
{
base.OnValidate();
if (CategoryColors.Length != 2)
CategoryColors = new[] { Color.cyan, Color.yellow };
IsStacked = false;
}
}
}