Files
survival-game/Assets/Mirror/Examples/Benchmark/Scripts/PlayerMovement.cs
2025-06-16 13:15:42 +00:00

32 lines
763 B
C#

using UnityEngine;
namespace Mirror.Examples.Benchmark
{
public class PlayerMovement : NetworkBehaviour
{
public float speed = 5;
// naming for easier debugging
public override void OnStartClient()
{
name = $"Player[{netId}|{(isLocalPlayer ? "local" : "remote")}]";
}
public override void OnStartServer()
{
name = $"Player[{netId}|server]";
}
void Update()
{
if (!isLocalPlayer) return;
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
Vector3 dir = new Vector3(h, 0, v);
transform.position += dir.normalized * (Time.deltaTime * speed);
}
}
}