Files
survival-game/Assets/Mirror/Examples/_Common/Controllers/PlayerController/PlayerControllerUnreliable.cs
2025-06-16 13:15:42 +00:00

9 lines
274 B
C#

using UnityEngine;
namespace Mirror.Examples.Common.Controllers.Player
{
[AddComponentMenu("Network/Player Controller (Unreliable)")]
[RequireComponent(typeof(NetworkTransformUnreliable))]
public class PlayerControllerUnreliable : PlayerControllerBase { }
}