Files
survival-game/Assets/Mirror/Examples/_Common/Controllers/PlayerControllerRB/PlayerControllerRBUI.cs
2025-06-16 13:15:42 +00:00

52 lines
1.8 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
namespace Mirror.Examples.Common.Controllers.Player
{
[AddComponentMenu("")]
[DisallowMultipleComponent]
public class PlayerControllerRBUI : ControllerUIBase
{
[Serializable]
public struct MoveTexts
{
public Text keyTextTurnLeft;
public Text keyTextForward;
public Text keyTextTurnRight;
public Text keyTextStrafeLeft;
public Text keyTextBack;
public Text keyTextStrafeRight;
public Text keyTextJump;
}
[Serializable]
public struct OptionsTexts
{
public Text keyTextMouseSteer;
public Text keyTextAutoRun;
public Text keyTextToggleUI;
}
[SerializeField] MoveTexts moveTexts;
[SerializeField] OptionsTexts optionsTexts;
public void Refresh(PlayerControllerRBBase.MoveKeys moveKeys, PlayerControllerRBBase.OptionsKeys optionsKeys)
{
// Movement Keys
moveTexts.keyTextTurnLeft.text = GetKeyText(moveKeys.TurnLeft);
moveTexts.keyTextForward.text = GetKeyText(moveKeys.Forward);
moveTexts.keyTextTurnRight.text = GetKeyText(moveKeys.TurnRight);
moveTexts.keyTextStrafeLeft.text = GetKeyText(moveKeys.StrafeLeft);
moveTexts.keyTextBack.text = GetKeyText(moveKeys.Back);
moveTexts.keyTextStrafeRight.text = GetKeyText(moveKeys.StrafeRight);
moveTexts.keyTextJump.text = GetKeyText(moveKeys.Jump);
// Options Keys
optionsTexts.keyTextMouseSteer.text = GetKeyText(optionsKeys.MouseSteer);
optionsTexts.keyTextAutoRun.text = GetKeyText(optionsKeys.AutoRun);
optionsTexts.keyTextToggleUI.text = GetKeyText(optionsKeys.ToggleUI);
}
}
}