78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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// This sets up the scene camera for the local player
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namespace Mirror.Examples.Common
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{
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[AddComponentMenu("")]
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[DisallowMultipleComponent]
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public class PlayerCamera : NetworkBehaviour
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{
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Camera mainCam;
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public Vector3 offset = new Vector3(0f, 3f, -8f);
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public Vector3 rotation = new Vector3(10f, 0f, 0f);
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void Awake()
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{
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mainCam = Camera.main;
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}
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public override void OnStartLocalPlayer()
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{
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if (mainCam != null)
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{
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// configure and make camera a child of player with 3rd person offset
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mainCam.orthographic = false;
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mainCam.transform.SetParent(transform);
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mainCam.transform.localPosition = offset;
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mainCam.transform.localEulerAngles = rotation;
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}
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else
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Debug.LogWarning("PlayerCamera: Could not find a camera in scene with 'MainCamera' tag.");
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}
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void OnApplicationQuit()
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{
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//Debug.Log("PlayerCamera.OnApplicationQuit");
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ReleaseCamera();
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}
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public override void OnStopLocalPlayer()
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{
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//Debug.Log("PlayerCamera.OnStopLocalPlayer");
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ReleaseCamera();
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}
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void OnDisable()
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{
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//Debug.Log("PlayerCamera.OnDisable");
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ReleaseCamera();
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}
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void OnDestroy()
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{
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//Debug.Log("PlayerCamera.OnDestroy");
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ReleaseCamera();
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}
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void ReleaseCamera()
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{
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if (mainCam != null && mainCam.transform.parent == transform)
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{
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//Debug.Log("PlayerCamera.ReleaseCamera");
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mainCam.transform.SetParent(null);
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mainCam.orthographic = true;
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mainCam.orthographicSize = 15f;
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mainCam.transform.localPosition = new Vector3(0f, 70f, 0f);
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mainCam.transform.localEulerAngles = new Vector3(90f, 0f, 0f);
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if (mainCam.gameObject.scene != SceneManager.GetActiveScene())
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SceneManager.MoveGameObjectToScene(mainCam.gameObject, SceneManager.GetActiveScene());
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}
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}
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}
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}
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