46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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namespace Edgegap
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{
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// https://docs.edgegap.com/docs/lobby/functions#getting-a-specific-lobbys-information
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[Serializable]
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public struct Lobby
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{
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[Serializable]
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public struct Player
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{
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public uint authorization_token;
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public string id;
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public bool is_host;
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}
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[Serializable]
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public struct Port
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{
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public string name;
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public int port;
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public string protocol;
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}
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[Serializable]
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public struct Assignment
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{
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public uint authorization_token;
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public string host;
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public string ip;
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public Port[] ports;
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}
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public Assignment assignment;
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public string name;
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public string lobby_id;
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public bool is_joinable;
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public bool is_started;
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public int player_count;
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public int capacity;
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public int available_slots => capacity - player_count;
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public string[] tags;
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public Player[] players;
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}
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}
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