Files
survival-game/Assets/Mirror/Core/LagCompensation/Capture.cs
2025-06-16 15:14:23 +02:00

14 lines
361 B
C#

namespace Mirror
{
public interface Capture
{
// server timestamp at time of capture.
double timestamp { get; set; }
// optional gizmo drawing for visual debugging.
// history is only known on the server, which usually doesn't render.
// showing Gizmos in the Editor is enough.
void DrawGizmo();
}
}