74 lines
2.0 KiB
C#
74 lines
2.0 KiB
C#
namespace Mirror.Examples.PickupsDropsChilds
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{
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interface IEquipped
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{
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EquippedItemConfig equippedItemConfig { get; set; }
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void Use();
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void AddUsages(byte usages);
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void ResetUsages();
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void ResetUsages(byte usages);
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}
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[System.Serializable]
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public struct EquippedItemConfig : System.IEquatable<EquippedItemConfig>
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{
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// Usages remaining...this could be ammo, potion doses, magic item charges, etc.
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public byte usages;
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// Maximum usages...set to 0 for effectively unlimited uses
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public byte maxUsages;
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public EquippedItemConfig(byte maxUsages)
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{
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usages = maxUsages;
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this.maxUsages = maxUsages;
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}
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public EquippedItemConfig(byte usages, byte maxUsages)
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{
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this.usages = usages;
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this.maxUsages = maxUsages;
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}
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public void Use()
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{
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// Reset usages to within allowed range in case higher than maxUsages
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ResetUsages(usages);
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// if we have usages left, decrement
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if (usages > 0)
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usages--;
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}
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// Add a specific number of usages
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public void AddUsages(byte usages)
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{
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// Limit usages to maxUsages
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this.usages = (byte)Mathd.Clamp(this.usages + usages, 0, maxUsages);
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}
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// Fully reload to max usages
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public void ResetUsages()
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{
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this.usages = maxUsages;
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}
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// Reload to a specific number of usages
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public void ResetUsages(byte usages)
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{
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// Limit usages to maxUsages
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this.usages = (byte)Mathd.Clamp(usages, 0, maxUsages);
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}
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public bool Equals(EquippedItemConfig other)
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{
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return usages == other.usages && maxUsages == other.maxUsages;
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}
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public override string ToString()
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{
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return $"EquippedItemConfig[{usages}/{maxUsages}]";
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}
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}
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} |