24 lines
616 B
C#
24 lines
616 B
C#
using UnityEngine;
|
|
|
|
namespace Mirror.Examples.Common.Controllers.Player
|
|
{
|
|
[AddComponentMenu("Network/Player Controller RB (Unreliable)")]
|
|
[RequireComponent(typeof(NetworkTransformUnreliable))]
|
|
public class PlayerControllerRBUnreliable : PlayerControllerRBBase
|
|
{
|
|
protected override void OnValidate()
|
|
{
|
|
if (Application.isPlaying) return;
|
|
base.OnValidate();
|
|
|
|
Reset();
|
|
}
|
|
|
|
public override void Reset()
|
|
{
|
|
base.Reset();
|
|
GetComponent<NetworkTransformUnreliable>().useFixedUpdate = true;
|
|
}
|
|
}
|
|
}
|