Files
survival-game/Assets/Mirror/Transports/Edgegap/EdgegapLobby/Models/Lobby.cs
2025-06-16 15:14:23 +02:00

46 lines
1.1 KiB
C#

using System;
using UnityEngine;
namespace Edgegap
{
// https://docs.edgegap.com/docs/lobby/functions#getting-a-specific-lobbys-information
[Serializable]
public struct Lobby
{
[Serializable]
public struct Player
{
public uint authorization_token;
public string id;
public bool is_host;
}
[Serializable]
public struct Port
{
public string name;
public int port;
public string protocol;
}
[Serializable]
public struct Assignment
{
public uint authorization_token;
public string host;
public string ip;
public Port[] ports;
}
public Assignment assignment;
public string name;
public string lobby_id;
public bool is_joinable;
public bool is_started;
public int player_count;
public int capacity;
public int available_slots => capacity - player_count;
public string[] tags;
public Player[] players;
}
}