20 lines
959 B
Plaintext
20 lines
959 B
Plaintext
Advanced multiplayer Billiards demo with Prediction.
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Please read this first:
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https://mirror-networking.gitbook.io/docs/manual/general/client-side-prediction
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Mouse drag the white ball to apply force.
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PredictedRigidbody syncInterval is intentionally set pretty high so we can see when it corrects.
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If you are a beginner, start with the basic Billiards demo instead.
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If you are advanced, this demo shows how to use Mirror's prediction features for physics / FPS games.
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Billiards is a great example to try our Prediction algorithm, it works extremely well here!
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=> We use 'Fast' Prediction mode for Billiards because we want to see exact collisions with balls/walls.
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=> 'Smooth' mode would look too soft, with balls changing direction even before touching other balls/walls.
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Notes:
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- Red/White ball Rigidbody CollisionMode needs to be ContinousDynamic to avoid white flying through red sometimes.
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even 'Continous' is not enough, we need ContinousDynamic.
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