[DayZ] Image Cleanup (#247)
* [DayZ] Image Cleanup - Removed `numactl` dependency as it seems SteamCMD updated and resolved its crashing issues on Linux when logging in with a real account. - Added clearing of SteamCMD appworkshop cache before mod downloads to avoid potential failures (at least until I implement a better method using symlinks for mod folders). - General cleanup of text and labels. * Fix missing `WORKSHOP_DIR` global var
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@@ -1,15 +1,16 @@
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#!/bin/bash
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## File: Pterodactyl DayZ SA Image - entrypoint.sh
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## File: DayZ Image - entrypoint.sh
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## Author: David Wolfe (Red-Thirten)
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## Contributors: Aussie Server Hosts (https://aussieserverhosts.com/)
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## Date: 2022/11/27
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## Date: 2024/06/05
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## License: MIT License
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## === CONSTANTS ===
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STEAMCMD_DIR="./steamcmd" # SteamCMD's directory containing steamcmd.sh
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WORKSHOP_DIR="./Steam/steamapps/workshop" # SteamCMD's directory containing workshop downloads
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STEAMCMD_LOG="${STEAMCMD_DIR}/steamcmd.log" # Log file for SteamCMD
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GAME_ID=221100 # SteamCMD ID for the DayZ SA GAME (not server). Only used for Workshop mod downloads.
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GAME_ID=221100 # SteamCMD ID for the DayZ GAME (not server). Only used for Workshop mod downloads.
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# Color Codes
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CYAN='\033[0;36m'
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@@ -45,9 +46,9 @@ function RunSteamCMD { #[Input: int server=0 mod=1; int id]
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# Check if updating server or mod
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if [[ $1 == 0 ]]; then # Server
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numactl --physcpubind=+0 ${STEAMCMD_DIR}/steamcmd.sh +force_install_dir /home/container "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +app_update $2 $extraFlags $validateServer +quit | tee -a "${STEAMCMD_LOG}"
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${STEAMCMD_DIR}/steamcmd.sh +force_install_dir /home/container "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +app_update $2 $extraFlags $validateServer +quit | tee -a "${STEAMCMD_LOG}"
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else # Mod
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numactl --physcpubind=+0 ${STEAMCMD_DIR}/steamcmd.sh "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +workshop_download_item $GAME_ID $2 +quit | tee -a "${STEAMCMD_LOG}"
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${STEAMCMD_DIR}/steamcmd.sh "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +workshop_download_item $GAME_ID $2 +quit | tee -a "${STEAMCMD_LOG}"
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fi
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# Error checking for SteamCMD
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@@ -104,8 +105,8 @@ function RunSteamCMD { #[Input: int server=0 mod=1; int id]
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# Move the downloaded mod to the root directory, and replace existing mod if needed
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mkdir -p ./@$2
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rm -rf ./@$2/*
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mv -f ./Steam/steamapps/workshop/content/$GAME_ID/$2/* ./@$2
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rm -d ./Steam/steamapps/workshop/content/$GAME_ID/$2
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mv -f ${WORKSHOP_DIR}/content/$GAME_ID/$2/* ./@$2
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rm -d ${WORKSHOP_DIR}/content/$GAME_ID/$2
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# Make the mods contents all lowercase
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ModsLowercase @$2
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# Move any .bikey's to the keys directory
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@@ -238,6 +239,11 @@ if [[ ${UPDATE_SERVER} == 1 ]]; then
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if [[ -n $latestUpdate ]] && [[ $latestUpdate =~ ^[0-9]+$ ]]; then # Notify last update date, if valid
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echo -e "\tMod was last updated: ${CYAN}$(date -d @${latestUpdate})${NC}"
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fi
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# Delete SteamCMD appworkshop cache before running to avoid mod download failures
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echo -e "\tClearing SteamCMD appworkshop cache..."
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rm -f ${WORKSHOP_DIR}/appworkshop_$GAME_ID.acf
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echo -e "\tAttempting mod update/download via SteamCMD...\n"
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RunSteamCMD 1 $modID
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fi
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@@ -280,6 +286,6 @@ echo -e "${CYAN}${modifiedStartup}${NC}\n"
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${modifiedStartup}
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if [ $? -ne 0 ]; then
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echo -e "\n${RED}PTDL_CONTAINER_ERR: There was an error while attempting to run the start command.${NC}\n"
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echo -e "\n${RED}[STARTUP_ERR]: There was an error while attempting to run the start command.${NC}\n"
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exit 1
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fi
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