Update entrypoint.sh
- Moved the mod movement, lowercase command, and key movement to the "success" portion of the SteamCMD function to prevent the code from trying to perform these actions on failed mod downloads. - Changed some of the echos to print this process more cleanly
This commit is contained in:
@@ -100,7 +100,17 @@ function RunSteamCMD { #[Input: int server=0 mod=1; int id]
|
||||
if [[ $1 == 0 ]]; then # Server
|
||||
echo -e "\n${GREEN}[UPDATE]: Game server is up to date!${NC}"
|
||||
else # Mod
|
||||
echo -e "\n${GREEN}[UPDATE]: Mod download/update successful!${NC}"
|
||||
# Move the downloaded mod to the root directory, and replace existing mod if needed
|
||||
mkdir -p ./@$2
|
||||
rm -rf ./@$2/*
|
||||
mv -f ./Steam/steamapps/workshop/content/$GAME_ID/$2/* ./@$2
|
||||
rm -d ./Steam/steamapps/workshop/content/$GAME_ID/$2
|
||||
# Make the mods contents all lowercase
|
||||
ModsLowercase @$2
|
||||
# Move any .bikey's to the keys directory
|
||||
echo -e "\tMoving any mod ${CYAN}.bikey${NC} files to the ${CYAN}~/keys/${NC} folder..."
|
||||
find ./@$2 -name "*.bikey" -type f -exec cp {} ./keys \;
|
||||
echo -e "${GREEN}[UPDATE]: Mod download/update successful!${NC}"
|
||||
fi
|
||||
break
|
||||
fi
|
||||
@@ -120,7 +130,7 @@ function RunSteamCMD { #[Input: int server=0 mod=1; int id]
|
||||
|
||||
# Takes a directory (string) as input, and recursively makes all files & folders lowercase.
|
||||
function ModsLowercase {
|
||||
echo -e "\n${GREEN}[STARTUP]:${NC} Making mod ${CYAN}$1${NC} files/folders lowercase..."
|
||||
echo -e "\n\tMaking mod ${CYAN}$1${NC} files/folders lowercase..."
|
||||
for SRC in `find ./$1 -depth`
|
||||
do
|
||||
DST=`dirname "${SRC}"`/`basename "${SRC}" | tr '[A-Z]' '[a-z]'`
|
||||
@@ -220,25 +230,15 @@ if [[ ${UPDATE_SERVER} == 1 ]]; then
|
||||
modName="[NAME UNAVAILABLE]"
|
||||
fi
|
||||
if [[ ! -d @$modID ]]; then
|
||||
echo -e "${GREEN}[UPDATE]:${NC} Downloading new Mod: \"${CYAN}${modName}${NC}\" (${CYAN}${modID}${NC})"
|
||||
echo -e "\n${GREEN}[UPDATE]:${NC} Downloading new Mod: \"${CYAN}${modName}${NC}\" (${CYAN}${modID}${NC})"
|
||||
else
|
||||
echo -e "${GREEN}[UPDATE]:${NC} Mod update found for: \"${CYAN}${modName}${NC}\" (${CYAN}${modID}${NC})"
|
||||
echo -e "\n${GREEN}[UPDATE]:${NC} Mod update found for: \"${CYAN}${modName}${NC}\" (${CYAN}${modID}${NC})"
|
||||
fi
|
||||
if [[ -n $latestUpdate ]] && [[ $latestUpdate =~ ^[0-9]+$ ]]; then # Notify last update date, if valid
|
||||
echo -e "\tMod was last updated: ${CYAN}$(date -d @${latestUpdate})${NC}"
|
||||
fi
|
||||
echo -e "\tAttempting mod update/download via SteamCMD...\n"
|
||||
RunSteamCMD 1 $modID
|
||||
# Move the downloaded mod to the root directory, and replace existing mod if needed
|
||||
mkdir -p ./@$modID
|
||||
rm -rf ./@$modID/*
|
||||
mv -f ./Steam/steamapps/workshop/content/$GAME_ID/$modID/* ./@$modID
|
||||
rm -d ./Steam/steamapps/workshop/content/$GAME_ID/$modID
|
||||
# Make the mods contents all lowercase
|
||||
ModsLowercase @$modID
|
||||
# Move any .bikey's to the keys directory
|
||||
echo -e "${GREEN}[UPDATE]:${NC} Moving any mod .bikey files to the ~/keys/ folder...\n"
|
||||
find ./@$modID -name "*.bikey" -type f -exec cp {} ./keys \;
|
||||
fi
|
||||
fi
|
||||
done
|
||||
|
Reference in New Issue
Block a user