add rust image
This commit is contained in:
1
.github/workflows/games.yml
vendored
1
.github/workflows/games.yml
vendored
@@ -20,6 +20,7 @@ jobs:
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- arma3
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- arma3
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- dayz
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- dayz
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- mohaa
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- mohaa
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- rust
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- samp
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- samp
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- source
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- source
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- valheim
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- valheim
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23
games/rust/Dockerfile
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23
games/rust/Dockerfile
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@@ -0,0 +1,23 @@
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FROM --platform=$TARGETOS/$TARGETARCH debian:bookworm-slim
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ENV DEBIAN_FRONTEND=noninteractive
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RUN dpkg --add-architecture i386 \
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&& apt update \
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&& apt upgrade -y \
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&& apt install -y lib32gcc-s1 lib32stdc++6 unzip curl iproute2 tzdata libgdiplus libsdl2-2.0-0:i386 \
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&& curl -sL https://deb.nodesource.com/setup_16.x | bash - \
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&& apt install -y nodejs \
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&& mkdir /node_modules \
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&& npm install --prefix / ws \
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&& useradd -d /home/container -m container
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USER container
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ENV USER=container HOME=/home/container
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WORKDIR /home/container
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COPY ./entrypoint.sh /entrypoint.sh
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COPY ./wrapper.js /wrapper.js
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CMD [ "/bin/bash", "/entrypoint.sh" ]
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48
games/rust/entrypoint.sh
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48
games/rust/entrypoint.sh
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@@ -0,0 +1,48 @@
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#!/bin/bash
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cd /home/container
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# Make internal Docker IP address available to processes.
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export INTERNAL_IP=`ip route get 1 | awk '{print $(NF-2);exit}'`
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## if auto_update is not set or to 1 update
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if [ -z ${AUTO_UPDATE} ] || [ "${AUTO_UPDATE}" == "1" ]; then
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# Allow for the staging branch to also update itself
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./steamcmd/steamcmd.sh +force_install_dir /home/container +login anonymous +app_update 258550 $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) +quit
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else
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echo -e "Not updating game server as auto update was set to 0. Starting Server"
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fi
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# Replace Startup Variables
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MODIFIED_STARTUP=`eval echo $(echo ${STARTUP} | sed -e 's/{{/${/g' -e 's/}}/}/g')`
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echo ":/home/container$ ${MODIFIED_STARTUP}"
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if [[ "${FRAMEWORK}" == "carbon" ]]; then
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# Carbon: https://github.com/CarbonCommunity/Carbon.Core
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echo "Updating Carbon..."
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curl -sSL "https://github.com/CarbonCommunity/Carbon.Core/releases/download/production_build/Carbon.Linux.Release.tar.gz" | tar zx
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echo "Done updating Carbon!"
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export DOORSTOP_ENABLED=1
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export DOORSTOP_TARGET_ASSEMBLY="$(pwd)/carbon/managed/Carbon.Preloader.dll"
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MODIFIED_STARTUP="LD_PRELOAD=$(pwd)/libdoorstop.so ${MODIFIED_STARTUP}"
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elif [[ "${FRAMEWORK}" == "oxide-staging" ]]; then
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echo "updating oxide-staging"
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curl -sSL -o oxide-staging.zip "https://downloads.oxidemod.com/artifacts/Oxide.Rust/staging/Oxide.Rust-linux.zip"
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unzip -o -q oxide-staging.zip
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rm oxide-staging.zip
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echo "Done updating oxide Staging"
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elif [[ "$OXIDE" == "1" ]] || [[ "${FRAMEWORK}" == "oxide" ]]; then
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# Oxide: https://github.com/OxideMod/Oxide.Rust
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echo "Updating uMod..."
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curl -sSL "https://github.com/OxideMod/Oxide.Rust/releases/latest/download/Oxide.Rust-linux.zip" > umod.zip
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unzip -o -q umod.zip
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rm umod.zip
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echo "Done updating uMod!"
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# else Vanilla, do nothing
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fi
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# Fix for Rust not starting
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export LD_LIBRARY_PATH=$(pwd)/RustDedicated_Data/Plugins/x86_64:$(pwd)
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# Run the Server
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wrapper "${MODIFIED_STARTUP}"
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140
games/rust/wrapper.js
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140
games/rust/wrapper.js
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@@ -0,0 +1,140 @@
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#!/usr/bin/env node
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var startupCmd = "";
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const fs = require("fs");
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fs.writeFile("latest.log", "", (err) => {
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if (err) console.log("Callback error in appendFile:" + err);
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});
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var args = process.argv.splice(process.execArgv.length + 2);
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for (var i = 0; i < args.length; i++) {
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if (i === args.length - 1) {
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startupCmd += args[i];
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} else {
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startupCmd += args[i] + " ";
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}
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}
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if (startupCmd.length < 1) {
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console.log("Error: Please specify a startup command.");
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process.exit();
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}
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const seenPercentage = {};
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function filter(data) {
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const str = data.toString();
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if (str.startsWith("Loading Prefab Bundle ")) { // Rust seems to spam the same percentage, so filter out any duplicates.
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const percentage = str.substr("Loading Prefab Bundle ".length);
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if (seenPercentage[percentage]) return;
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seenPercentage[percentage] = true;
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}
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console.log(str);
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}
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var exec = require("child_process").exec;
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console.log("Starting Rust...");
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var exited = false;
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const gameProcess = exec(startupCmd);
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gameProcess.stdout.on('data', filter);
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gameProcess.stderr.on('data', filter);
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gameProcess.on('exit', function (code, signal) {
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exited = true;
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if (code) {
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console.log("Main game process exited with code " + code);
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// process.exit(code);
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}
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});
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function initialListener(data) {
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const command = data.toString().trim();
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if (command === 'quit') {
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gameProcess.kill('SIGTERM');
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} else {
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console.log('Unable to run "' + command + '" due to RCON not being connected yet.');
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}
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}
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process.stdin.resume();
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process.stdin.setEncoding("utf8");
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process.stdin.on('data', initialListener);
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process.on('exit', function (code) {
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if (exited) return;
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console.log("Received request to stop the process, stopping the game...");
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gameProcess.kill('SIGTERM');
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});
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var waiting = true;
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var poll = function () {
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function createPacket(command) {
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var packet = {
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Identifier: -1,
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Message: command,
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Name: "WebRcon"
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};
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return JSON.stringify(packet);
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}
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var serverHostname = process.env.RCON_IP ? process.env.RCON_IP : "localhost";
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var serverPort = process.env.RCON_PORT;
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var serverPassword = process.env.RCON_PASS;
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var WebSocket = require("ws");
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var ws = new WebSocket("ws://" + serverHostname + ":" + serverPort + "/" + serverPassword);
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ws.on("open", function open() {
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console.log("Connected to RCON. Generating the map now. Please wait until the server status switches to \"Running\".");
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waiting = false;
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// Hack to fix broken console output
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ws.send(createPacket('status'));
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process.stdin.removeListener('data', initialListener);
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gameProcess.stdout.removeListener('data', filter);
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gameProcess.stderr.removeListener('data', filter);
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process.stdin.on('data', function (text) {
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ws.send(createPacket(text));
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});
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});
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ws.on("message", function (data, flags) {
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try {
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var json = JSON.parse(data);
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if (json !== undefined) {
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if (json.Message !== undefined && json.Message.length > 0) {
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console.log(json.Message);
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const fs = require("fs");
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fs.appendFile("latest.log", "\n" + json.Message, (err) => {
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if (err) console.log("Callback error in appendFile:" + err);
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});
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}
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} else {
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console.log("Error: Invalid JSON received");
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}
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} catch (e) {
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if (e) {
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console.log(e);
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}
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}
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});
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ws.on("error", function (err) {
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waiting = true;
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console.log("Waiting for RCON to come up...");
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setTimeout(poll, 5000);
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});
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ws.on("close", function () {
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if (!waiting) {
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console.log("Connection to server closed.");
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exited = true;
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process.exit();
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}
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});
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}
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poll();
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Block a user