Merge pull request #101 from lilkingjr1/dayz

[DayZ] Fix SteamCMD crash when downloading mods
This commit is contained in:
Quinten
2022-11-27 21:46:55 +01:00
committed by GitHub
2 changed files with 7 additions and 5 deletions

View File

@@ -17,6 +17,7 @@ RUN dpkg --add-architecture i386 \
iproute2 \
gettext-base \
ca-certificates \
numactl \
libssl-dev \
lib32gcc-s1 \
libsdl2-2.0-0 \

View File

@@ -3,7 +3,7 @@
## File: Pterodactyl DayZ SA Image - entrypoint.sh
## Author: David Wolfe (Red-Thirten)
## Contributors: Aussie Server Hosts (https://aussieserverhosts.com/)
## Date: 2022/05/22
## Date: 2022/11/27
## License: MIT License
## === CONSTANTS ===
@@ -45,14 +45,14 @@ function RunSteamCMD { #[Input: int server=0 mod=1; int id]
# Check if updating server or mod
if [[ $1 == 0 ]]; then # Server
${STEAMCMD_DIR}/steamcmd.sh +force_install_dir /home/container "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +app_update $2 $extraFlags $validateServer +quit | tee -a "${STEAMCMD_LOG}"
numactl --physcpubind=+0 ${STEAMCMD_DIR}/steamcmd.sh +force_install_dir /home/container "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +app_update $2 $extraFlags $validateServer +quit | tee -a "${STEAMCMD_LOG}"
else # Mod
${STEAMCMD_DIR}/steamcmd.sh "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +workshop_download_item $GAME_ID $2 +quit | tee -a "${STEAMCMD_LOG}"
numactl --physcpubind=+0 ${STEAMCMD_DIR}/steamcmd.sh "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +workshop_download_item $GAME_ID $2 +quit | tee -a "${STEAMCMD_LOG}"
fi
# Error checking for SteamCMD
steamcmdExitCode=${PIPESTATUS[0]}
if [[ -n $(grep -i "error\|failed" "${STEAMCMD_LOG}" | grep -iv "setlocal\|SDL") ]]; then # Catch errors (ignore setlocale and SDL warnings)
if [[ -n $(grep -i "error\|failed" "${STEAMCMD_LOG}" | grep -iv "setlocal\|SDL\|thread") ]]; then # Catch errors (ignore setlocale, SDL, and thread priority warnings)
# Soft errors
if [[ -n $(grep -i "Timeout downloading item" "${STEAMCMD_LOG}") ]]; then # Mod download timeout
echo -e "\n${YELLOW}[UPDATE]: ${NC}Timeout downloading Steam Workshop mod: \"${CYAN}${modName}${NC}\" (${CYAN}${2}${NC})"
@@ -95,6 +95,7 @@ function RunSteamCMD { #[Input: int server=0 mod=1; int id]
elif [[ $steamcmdExitCode != 0 ]]; then # Unknown fatal error
echo -e "\n${RED}[UPDATE]: SteamCMD has crashed for an unknown reason!${NC} (Exit code: ${CYAN}${steamcmdExitCode}${NC})"
echo -e "\t${YELLOW}(Please contact your administrator/host for support)${NC}\n"
cp -r /tmp/dumps /home/container/dumps
exit $steamcmdExitCode
else # Success!
if [[ $1 == 0 ]]; then # Server
@@ -191,7 +192,7 @@ allMods=$(echo $allMods | sed -e 's/;/ /g') # Convert from string to array
# Update everything (server and mods), if specified
if [[ ${UPDATE_SERVER} == 1 ]]; then
echo -e "\n${GREEN}[STARTUP]: ${CYAN}Starting checks for all updates...${NC}"
echo -e "(It is okay to ignore any \"SDL\" errors during this process)\n"
echo -e "(It is okay to ignore any \"SDL\" and \"thread priority\" errors during this process)\n"
## Update game server
echo -e "${GREEN}[UPDATE]:${NC} Checking for game server updates with App ID: ${CYAN}${STEAMCMD_APPID}${NC}..."