diff --git a/games/arma3/Dockerfile b/games/arma3/Dockerfile index 3dd8a1b..e4ac408 100644 --- a/games/arma3/Dockerfile +++ b/games/arma3/Dockerfile @@ -1,9 +1,9 @@ -FROM --platform=$TARGETOS/$TARGETARCH debian:bullseye-slim +FROM --platform=$TARGETOS/$TARGETARCH debian:bookworm-slim LABEL author="David Wolfe (Red-Thirten)" maintainer="red_thirten@yahoo.com" -LABEL org.opencontainers.image.source="https://github.com/parkervcp/yolks" -LABEL org.opencontainers.image.licenses=MIT +LABEL org.opencontainers.image.source="https://github.com/pelican-eggs/yolks" +LABEL org.opencontainers.image.licenses=AGPL-3.0-or-later ## Update base packages and install dependencies ENV DEBIAN_FRONTEND=noninteractive @@ -17,7 +17,6 @@ RUN dpkg --add-architecture i386 \ iproute2 \ gettext-base \ ca-certificates \ - numactl \ libssl-dev \ lib32gcc-s1 \ libsdl2-2.0-0 \ @@ -27,8 +26,8 @@ RUN dpkg --add-architecture i386 \ lib32stdc++6 \ libnss-wrapper \ libnss-wrapper:i386 \ - libtbb2 \ - libtbb2:i386 \ + libtbbmalloc2 \ + libtbbmalloc2:i386 \ tini ## Configure locale diff --git a/games/arma3/LICENSE b/games/arma3/LICENSE new file mode 100644 index 0000000..29ebfa5 --- /dev/null +++ b/games/arma3/LICENSE @@ -0,0 +1,661 @@ + GNU AFFERO GENERAL PUBLIC LICENSE + Version 3, 19 November 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU Affero General Public License is a free, copyleft license for +software and other kinds of works, specifically designed to ensure +cooperation with the community in the case of network server software. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If your software can interact with users remotely through a computer +network, you should also make sure that it provides a way for users to +get its source. For example, if your program is a web application, its +interface could display a "Source" link that leads users to an archive +of the code. There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for the +specific requirements. + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU AGPL, see +. \ No newline at end of file diff --git a/games/arma3/LICENSE.txt b/games/arma3/LICENSE.txt deleted file mode 100644 index c73e689..0000000 --- a/games/arma3/LICENSE.txt +++ /dev/null @@ -1,21 +0,0 @@ -MIT License - -Copyright (c) 2017-2021 Pterodactyl Software - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. diff --git a/games/arma3/entrypoint.sh b/games/arma3/entrypoint.sh index 8ee17dc..3c0137d 100644 --- a/games/arma3/entrypoint.sh +++ b/games/arma3/entrypoint.sh @@ -1,17 +1,31 @@ #!/bin/bash -## File: Pterodactyl Arma 3 Image - entrypoint.sh -## Author: David Wolfe (Red-Thirten) -## Contributors: Aussie Server Hosts (https://aussieserverhosts.com/), Stephen White (SilK) -## Date: 2022/11/26 -## License: MIT License +# Arma 3 Yolk Entrypoint - entrypoint.sh +# Date: 2025/03/24 +# Copyright (C) 2025 David Wolfe (Red-Thirten) and contributors +# Contributors: Aussie Server Hosts (https://aussieserverhosts.com/), Stephen White (SilK) +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published +# by the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . ## === CONSTANTS === STEAMCMD_DIR="./steamcmd" # SteamCMD's directory containing steamcmd.sh WORKSHOP_DIR="./Steam/steamapps/workshop" # SteamCMD's directory containing workshop downloads STEAMCMD_LOG="${STEAMCMD_DIR}/steamcmd.log" # Log file for SteamCMD GAME_ID=107410 # SteamCMD ID for the Arma 3 GAME (not server). Only used for Workshop mod downloads. -EGG_URL='https://github.com/parkervcp/eggs/tree/master/game_eggs/steamcmd_servers/arma/arma3' # URL for Pterodactyl Egg & Info (only used as info to legacy users) +SERVER_PARAM_FILE="startup_params_server.txt" # File name for the auto-generated server par file to be used during startup +HC_PARAM_FILE="startup_params_hc.txt" # File name for the auto-generated Headless Client par file to be used during startup +EGG_URL='https://github.com/pelican-eggs/games-steamcmd/tree/main/arma/arma3' # URL for Egg & README (only used as info to legacy users) # Color Codes CYAN='\033[0;36m' @@ -21,13 +35,15 @@ RED='\033[0;31m' NC='\033[0m' # No Color ## === ENVIRONMENT VARS === -# STARTUP, STARTUP_PARAMS, STEAM_USER, STEAM_PASS, SERVER_BINARY, MOD_FILE, MODIFICATIONS, SERVERMODS, OPTIONALMODS, UPDATE_SERVER, CLEAR_CACHE, VALIDATE_SERVER, MODS_LOWERCASE, STEAMCMD_EXTRA_FLAGS, CDLC, STEAMCMD_APPID, HC_NUM, SERVER_PASSWORD, HC_HIDE, STEAMCMD_ATTEMPTS, BASIC_URL, DISABLE_MOD_UPDATES +# HOME, STARTUP, STEAM_USER, STEAM_PASS, SERVER_BINARY, MOD_FILE, MODIFICATIONS, SERVERMODS, OPTIONALMODS, UPDATE_SERVER, VALIDATE_SERVER, +# MODS_LOWERCASE, STEAMCMD_APPID, STEAMCMD_BETAID, HC_NUM, SERVER_PASSWORD, HC_HIDE, STEAMCMD_ATTEMPTS, BASIC_CFG_URL, +# PARAM_NOLOGS, PARAM_AUTOINIT, PARAM_FILEPATCHING, PARAM_LOADMISSIONTOMEMORY, PARAM_LIMITFPS ## === GLOBAL VARS === -# validateServer, extraFlags, updateAttempt, modifiedStartup, allMods, CLIENT_MODS +# updateAttempt, modifiedStartup, allMods, clientMods ## === DEFINE FUNCTIONS === -# + # Runs SteamCMD with specified variables and performs error handling. function RunSteamCMD { #[Input: int server=0 mod=1 optional_mod=2; int id] # Clear previous SteamCMD log @@ -36,27 +52,28 @@ function RunSteamCMD { #[Input: int server=0 mod=1 optional_mod=2; int id] fi updateAttempt=0 - while (( $updateAttempt < $STEAMCMD_ATTEMPTS )); do # Loop for specified number of attempts + # Loop for specified number of attempts + while (( $updateAttempt < $STEAMCMD_ATTEMPTS )); do # Increment attempt counter updateAttempt=$((updateAttempt+1)) - if (( $updateAttempt > 1 )); then # Notify if not first attempt + # Notify if not first attempt + if (( $updateAttempt > 1 )); then echo -e "\t${YELLOW}Re-Attempting download/update in 3 seconds...${NC} (Attempt ${CYAN}${updateAttempt}${NC} of ${CYAN}${STEAMCMD_ATTEMPTS}${NC})\n" sleep 3 fi # Check if updating server or mod if [[ $1 == 0 ]]; then # Server - numactl --physcpubind=+0 ${STEAMCMD_DIR}/steamcmd.sh +force_install_dir /home/container "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +app_update $2 $extraFlags $validateServer +quit | tee -a "${STEAMCMD_LOG}" + ${STEAMCMD_DIR}/steamcmd.sh +force_install_dir ${HOME} "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +app_update $2 $( [[ -n ${STEAMCMD_BETAID} ]] && printf %s "-beta ${STEAMCMD_BETAID}" ) $( [[ ${VALIDATE_SERVER} == 1 ]] && printf %s "validate" ) +quit | tee -a "${STEAMCMD_LOG}" else # Mod - numactl --physcpubind=+0 ${STEAMCMD_DIR}/steamcmd.sh "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +workshop_download_item $GAME_ID $2 +quit | tee -a "${STEAMCMD_LOG}" + ${STEAMCMD_DIR}/steamcmd.sh "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +workshop_download_item ${GAME_ID} $2 +quit | tee -a "${STEAMCMD_LOG}" fi # Error checking for SteamCMD steamcmdExitCode=${PIPESTATUS[0]} - # Catch errors (ignore setlocale, SDL, steamservice, thread priority, and libcurl warnings) loggedErrors=$(grep -i "error\|failed" "${STEAMCMD_LOG}" | grep -iv "setlocal\|SDL\|steamservice\|thread\|libcurl") - if [[ -n ${loggedErrors} ]]; then + if [[ -n ${loggedErrors} ]]; then # Catch errors (ignore setlocale, SDL, steamservice, thread priority, and libcurl warnings) # Soft errors if [[ -n $(grep -i "Timeout downloading item" "${STEAMCMD_LOG}") ]]; then # Mod download timeout echo -e "\n${YELLOW}[UPDATE]: ${NC}Timeout downloading Steam Workshop mod: \"${CYAN}${modName}${NC}\" (${CYAN}${2}${NC})" @@ -66,16 +83,16 @@ function RunSteamCMD { #[Input: int server=0 mod=1 optional_mod=2; int id] echo -e "\t(Steam servers may currently be down, or a connection cannot be made reliably)" # Hard errors elif [[ -n $(grep -i "Password check for AppId" "${STEAMCMD_LOG}") ]]; then # Incorrect beta branch password - echo -e "\n${RED}[UPDATE]: ${YELLOW}Incorrect password given for beta branch. ${CYAN}Skipping download...${NC}" - echo -e "\t(Check your \"[ADVANCED] EXTRA FLAGS FOR STEAMCMD\" startup parameter)" + echo -e "\n${RED}[UPDATE]: ${YELLOW}Incorrect password given for beta branch \"${STEAMCMD_BETAID}\". ${CYAN}Skipping download...${NC}" + echo -e "\t(Please contact the maintainer of this image; an update may be required)" break # Fatal errors elif [[ -n $(grep -i "Invalid Password\|two-factor\|No subscription" "${STEAMCMD_LOG}") ]]; then # Wrong username/password, Steam Guard is turned on, or host is using anonymous account echo -e "\n${RED}[UPDATE]: Cannot login to Steam - Improperly configured account and/or credentials" echo -e "\t${YELLOW}Please contact your administrator/host and give them the following message:${NC}" echo -e "\t${CYAN}Your Egg, or your client's server, is not configured with valid Steam credentials.${NC}" - echo -e "\t${CYAN}Either the username/password is wrong, or Steam Guard is not properly configured" - echo -e "\t${CYAN}according to this egg's documentation/README.${NC}\n" + echo -e "\t${CYAN}Either the username/password is wrong, or Steam Guard is not fully disabled" + echo -e "\t${CYAN}in accordance to this Egg's documentation/README.${NC}\n" exit 1 elif [[ -n $(grep -i "Download item" "${STEAMCMD_LOG}") ]]; then # Steam account does not own base game for mod downloads, or unknown echo -e "\n${RED}[UPDATE]: Cannot download mod - Download failed" @@ -102,37 +119,37 @@ function RunSteamCMD { #[Input: int server=0 mod=1 optional_mod=2; int id] elif [[ $steamcmdExitCode != 0 ]]; then # Unknown fatal error echo -e "\n${RED}[UPDATE]: SteamCMD has crashed for an unknown reason!${NC} (Exit code: ${CYAN}${steamcmdExitCode}${NC})" echo -e "\t${YELLOW}(Please contact your administrator/host for support)${NC}\n" - cp -r /tmp/dumps /home/container/dumps + cp -r /tmp/dumps ./dumps exit $steamcmdExitCode else # Success! if [[ $1 == 0 ]]; then # Server echo -e "\n${GREEN}[UPDATE]: Game server is up to date!${NC}" else # Mod - # Move the downloaded mod to the root directory, and replace existing mod if needed - mkdir -p ./@$2 - rm -rf ./@$2/* - mv -f ${WORKSHOP_DIR}/content/$GAME_ID/$2/* ./@$2 - rm -d ${WORKSHOP_DIR}/content/$GAME_ID/$2 - # Make the mods contents all lowercase - ModsLowercase @$2 - # Move any .bikey's to the keys directory - echo -e "\tMoving any mod ${CYAN}.bikey${NC} files to the ${CYAN}~/keys/${NC} folder..." - if [[ $1 == 1 ]]; then - find ./@$2 -name "*.bikey" -type f -exec cp {} ./keys \; - else - # Give optional mod keys a custom name which can be checked later for deleting unconfigured mods - for file in $(find ./@$2 -name "*.bikey" -type f); do + echo -e "\n\tMoving any mod ${CYAN}.bikey${NC} files to the ${CYAN}keys/${NC} folder..." + if [[ $1 == 1 ]]; then # Regular mod + # Move any .bikey's to the keys directory + find "${WORKSHOP_DIR}/content/${GAME_ID}/$2" -name "*.bikey" -type f -exec cp -t "keys" {} + + # Make a hard link copy of the downloaded mod to the current directory if it doesn't already exist + if [[ ! -d "@$2" ]]; then + echo -e "\tMaking ${CYAN}hard link${NC} copy of mod to: ${CYAN}$(pwd)/@$2${NC}" + mkdir @$2 + cp -al ${WORKSHOP_DIR}/content/${GAME_ID}/$2/* @$2/ + fi + # Make the hard link copy's contents all lowercase + # (This complies with Arma's mod-folder rules while not disturbing the mod's SteamCMD source files) + ModsLowercase @$2 + elif [[ $1 == 2 ]]; then # Optional mod + # Give optional mod keys a custom name during move which can be checked later for deleting un-configured mods + for file in $(find "${WORKSHOP_DIR}/content/${GAME_ID}/$2" -name "*.bikey" -type f); do filename=$(basename ${file}) - - cp $file ./keys/optional_$2_${filename} - + cp $file keys/optional_$2_${filename} done; - - echo -e "\tMod with ID $2 is an optional mod. Deleting original mod download folder..." - rm -r ./@$2 - - # Recreate a directory so time-based detection of auto updates works correctly - mkdir ./@$2_optional + # Delete mod folder to save space + echo -e "\tMod is an ${CYAN}optional mod${NC}. Deleting mod files to save space..." + rm -r ${WORKSHOP_DIR}/content/${GAME_ID}/$2 + # Create a directory so time-based detection of auto updates works correctly + mkdir @${2}_optional + touch "@${2}_optional/DON'T DELETE THIS DIRECTORY - USED FOR AUTO UPDATES" fi echo -e "${GREEN}[UPDATE]: Mod download/update successful!${NC}" fi @@ -154,9 +171,8 @@ function RunSteamCMD { #[Input: int server=0 mod=1 optional_mod=2; int id] # Takes a directory (string) as input, and recursively makes all files & folders lowercase. function ModsLowercase { - echo -e "\n\tMaking mod ${CYAN}$1${NC} files/folders lowercase..." - for SRC in `find ./$1 -depth` - do + echo -e "\tMaking mod ${CYAN}$1${NC} files/folders ${CYAN}lowercase${NC}..." + for SRC in `find ./$1 -depth`; do DST=`dirname "${SRC}"`/`basename "${SRC}" | tr '[A-Z]' '[a-z]'` if [ "${SRC}" != "${DST}" ] then @@ -172,20 +188,16 @@ function RemoveDuplicates { #[Input: str - Output: printf of new str] fi } -# === ENTRYPOINT START === +## === ENTRYPOINT START === # Wait for the container to fully initialize sleep 1 -# Set environment variable that holds the Internal Docker IP -INTERNAL_IP=$(ip route get 1 | awk '{print $(NF-2);exit}') -export INTERNAL_IP - # Switch to the container's working directory -cd /home/container || exit 1 +cd ${HOME} || exit 1 -# Check for old eggs -if [[ -z ${VALIDATE_SERVER} ]]; then # VALIDATE_SERVER was not in the previous version +# Check for old Eggs +if [[ -z ${STEAMCMD_BETAID} ]]; then # STEAMCMD_BETAID was not in the previous version echo -e "\n${RED}[STARTUP_ERR]: Please contact your administrator/host for support, and give them the following message:${NC}\n" echo -e "\t${CYAN}Your Arma 3 Egg is outdated and no longer supported.${NC}" echo -e "\t${CYAN}Please download the latest version at the following link, and install it in your panel:${NC}" @@ -195,17 +207,17 @@ fi # Collect and parse all specified mods if [[ -n ${MODIFICATIONS} ]] && [[ ${MODIFICATIONS} != *\; ]]; then # Add manually specified mods to the client-side mods list, while checking for trailing semicolon - CLIENT_MODS="${MODIFICATIONS};" + clientMods="${MODIFICATIONS};" else - CLIENT_MODS=${MODIFICATIONS} + clientMods=${MODIFICATIONS} fi if [[ -f ${MOD_FILE} ]] && [[ -n "$(cat ${MOD_FILE} | grep 'Created by Arma 3 Launcher')" ]]; then # If the mod list file exists and is valid, parse and add mods to the client-side mods list - CLIENT_MODS+=$(cat ${MOD_FILE} | grep 'id=' | cut -d'=' -f3 | cut -d'"' -f1 | xargs printf '@%s;') + clientMods+=$(cat ${MOD_FILE} | grep 'id=' | cut -d'=' -f3 | cut -d'"' -f1 | xargs printf '@%s;') elif [[ -n "${MOD_FILE}" ]]; then # If MOD_FILE is not null, warn user file is missing or invalid echo -e "\n${YELLOW}[STARTUP_WARN]: Arma 3 Modlist file \"${CYAN}${MOD_FILE}${YELLOW}\" could not be found, or is invalid!${NC}" echo -e "\tEnsure your uploaded modlist's file name matches your Startup Parameter." echo -e "\tOnly files exported from an Arma 3 Launcher are permitted." - if [[ -n "${CLIENT_MODS}" ]]; then + if [[ -n "${clientMods}" ]]; then echo -e "\t${CYAN}Reverting to the manual mod list...${NC}" fi fi @@ -219,8 +231,8 @@ if [[ -n ${OPTIONALMODS} ]] && [[ ${OPTIONALMODS} != *\; ]]; then # Add specifie else allMods+=${OPTIONALMODS} fi -allMods+=$CLIENT_MODS # Add all client-side mods to the master mod list -CLIENT_MODS=$(RemoveDuplicates ${CLIENT_MODS}) # Remove duplicate mods from CLIENT_MODS, if present +allMods+=$clientMods # Add all client-side mods to the master mod list +clientMods=$(RemoveDuplicates ${clientMods}) # Remove duplicate mods from clientMods, if present allMods=$(RemoveDuplicates ${allMods}) # Remove duplicate mods from allMods, if present allMods=$(echo $allMods | sed -e 's/;/ /g') # Convert from string to array @@ -230,39 +242,26 @@ if [[ ${UPDATE_SERVER} == 1 ]]; then echo -e "(It is okay to ignore any \"SDL\", \"steamservice\", and \"thread priority\" errors during this process)\n" ## Update game server - echo -e "${GREEN}[UPDATE]:${NC} Checking for game server updates with App ID: ${CYAN}${STEAMCMD_APPID}${NC}..." - - if [[ ${VALIDATE_SERVER} == 1 ]]; then # Validate will be added as a parameter if specified + echo -e "${GREEN}[UPDATE]:${NC} Checking for ${CYAN}game server${NC} updates with App ID: ${CYAN}${STEAMCMD_APPID}${NC}..." + if [[ ${VALIDATE_SERVER} == 1 ]]; then echo -e "\t${CYAN}File validation enabled.${NC} (This may take extra time to complete)" - validateServer="validate" - else - validateServer="" fi - - # Determine what extra flags should be set - if [[ -n ${STEAMCMD_EXTRA_FLAGS} ]]; then - echo -e "\t(${YELLOW}Advanced${NC}) Extra SteamCMD flags specified: ${CYAN}${STEAMCMD_EXTRA_FLAGS}${NC}\n" - extraFlags=${STEAMCMD_EXTRA_FLAGS} - elif [[ ${CDLC} == 1 ]]; then - echo -e "\t${CYAN}Download/Update Creator DLC server files enabled.${NC}\n" - extraFlags="-beta creatordlc" - else - echo -e "" - extraFlags="" + if [[ -n ${STEAMCMD_BETAID} ]]; then + echo -e "\tDownload/Update of ${CYAN}\"${STEAMCMD_BETAID}\" branch enabled.${NC}" fi + echo -e "" RunSteamCMD 0 ${STEAMCMD_APPID} ## Update mods - if [[ -n $allMods ]] && [[ ${DISABLE_MOD_UPDATES} != 1 ]]; then + if [[ -n $allMods ]]; then echo -e "\n${GREEN}[UPDATE]:${NC} Checking all ${CYAN}Steam Workshop mods${NC} for updates..." - for modID in $(echo $allMods | sed -e 's/@//g') - do + for modID in $(echo $allMods | sed -e 's/@//g'); do if [[ $modID =~ ^[0-9]+$ ]]; then # Only check mods that are in ID-form - # If a mod is defined in OPTIONALMODS, and is not defined in CLIENT_MODS or SERVERMODS, then treat as an optional mod + # If a mod is defined in OPTIONALMODS, and is not defined in clientMods or SERVERMODS, then treat as an optional mod # Optional mods are given a different directory which is checked to see if a new update is available. This is to ensure # if an optional mod is switched to be a standard client-side mod, this script will redownload the mod - if [[ "${OPTIONALMODS}" == *"@${modID};"* ]] && [[ "${CLIENT_MODS}" != *"@${modID};"* ]] && [[ "${SERVERMODS}" != *"@${modID};"* ]]; then + if [[ "${OPTIONALMODS}" == *"@${modID};"* ]] && [[ "${clientMods}" != *"@${modID};"* ]] && [[ "${SERVERMODS}" != *"@${modID};"* ]]; then modType=2 modDir=@${modID}_optional else @@ -289,18 +288,14 @@ if [[ ${UPDATE_SERVER} == 1 ]]; then echo -e "\tMod was last updated: ${CYAN}$(date -d @${latestUpdate})${NC}" fi - # Delete SteamCMD appworkshop cache before running to avoid mod download failures - echo -e "\tClearing SteamCMD appworkshop cache..." - rm -f ${WORKSHOP_DIR}/appworkshop_$GAME_ID.acf - echo -e "\tAttempting mod update/download via SteamCMD...\n" RunSteamCMD $modType $modID fi fi done - # Check over key files for unconfigured optional mods' .bikey files - for keyFile in $(find ./keys -name "*.bikey" -type f); do + # Check over key files for un-configured optional mods' .bikey files + for keyFile in $(find "keys" -name "*.bikey" -type f); do keyFileName=$(basename ${keyFile}) # If the key file is using the optional mod file name @@ -308,19 +303,19 @@ if [[ ${UPDATE_SERVER} == 1 ]]; then modID=$(echo "${keyFileName}" | cut -d _ -f 2) # If mod is not in optional mods, delete it - # If a mod is configured in CLIENT_MODS or SERVERMODS, we should still delete this file + # If a mod is configured in clientMods or SERVERMODS, we should still delete this file # as a new file will have been copied that does not follow the naming scheme if [[ "${OPTIONALMODS}" != *"@${modID};"* ]]; then # We only need to let the user know the key file is being deleted if this mod is no longer configured at all. - # If CLIENT_MODS contains the mod ID, we'd just confuse the user by telling them we are deleting the optional .bikey file - if [[ "${CLIENT_MODS}" != *"@${modID};"* ]]; then - echo -e "\tKey file and directory for unconfigured optional mod ${CYAN}${modID}${NC} is being deleted..." + # If clientMods contains the mod ID, we'd just confuse the user by telling them we are deleting the optional .bikey file + if [[ "${clientMods}" != *"@${modID};"* ]]; then + echo -e "\tKey file and directory for un-configured optional mod ${CYAN}${modID}${NC} is being deleted..." fi # Delete the optional mod .bikey file and directory rm ${keyFile} - rmdir ./@${modID}_optional 2> /dev/null + rm -r @${modID}_optional fi fi done; @@ -330,41 +325,29 @@ if [[ ${UPDATE_SERVER} == 1 ]]; then fi # Check if specified server binary exists. -if [[ ! -f ./${SERVER_BINARY} ]]; then - echo -e "\n${RED}[STARTUP_ERR]: Specified Arma 3 server binary could not be found in the root directory!${NC}" +if [[ ! -f ${SERVER_BINARY} ]]; then + echo -e "\n${RED}[STARTUP_ERR]: Specified Arma 3 server binary could not be found in `$(pwd)`!${NC}" echo -e "${YELLOW}Please do the following to resolve this issue:${NC}" echo -e "\t${CYAN}- Double check your \"Server Binary\" Startup Variable is correct.${NC}" echo -e "\t${CYAN}- Ensure your server has properly installed/updated without errors (reinstalling/updating again may help).${NC}" - echo -e "\t${CYAN}- Use the File Manager to check that your specified server binary file is not missing from the root directory.${NC}\n" + echo -e "\t${CYAN}- Use the File Manager to check that your specified server binary file is not missing from `$(pwd)`.${NC}\n" exit 1 fi # Make mods lowercase, if specified if [[ ${MODS_LOWERCASE} == "1" ]]; then - for modDir in $allMods - do + for modDir in $allMods; do ModsLowercase $modDir done fi # Define the log file path with a timestamp -LOG_FILE="/home/container/serverprofile/rpt/arma3server_$(date '+%m_%d_%Y_%H%M%S').rpt" - +logFile="${HOME}/.local/share/Arma 3/rpt/arma3server_$(date '+%m_%d_%Y_%H%M%S').rpt" # Ensure the logs directory exists -mkdir -p /home/container/serverprofile/rpt - -# Clear HC cache, if specified -if [[ ${CLEAR_CACHE} == "1" ]]; then - echo -e "\n${GREEN}[STARTUP]: ${CYAN}Clearing Headless Client profiles cache...${NC}" - for profileDir in ./serverprofile/home/* - do - [ "$profileDir" = "./serverprofile/home/Player" ] && continue - rm -rf $profileDir - done -fi +mkdir -p "${HOME}/.local/share/Arma 3/rpt" # Check if basic.cfg exists, and download if not (Arma really doesn't like it missing for some reason) -if [[ ! -f ./basic.cfg ]]; then +if [[ ! -f basic.cfg ]]; then echo -e "\n${YELLOW}[STARTUP_WARN]: Basic Network Configuration file \"${CYAN}basic.cfg${YELLOW}\" is missing!${NC}" echo -e "\t${YELLOW}Downloading default file for use instead...${NC}" curl -sSL ${BASIC_URL} -o ./basic.cfg @@ -381,34 +364,78 @@ else export LD_PRELOAD=/usr/lib/i386-linux-gnu/libnss_wrapper.so fi -# Replace Startup Variables -modifiedStartup=`eval echo $(echo ${STARTUP} | sed -e 's/{{/${/g' -e 's/}}/}/g')` +# Create server startup parameters config file +cat > ${SERVER_PARAM_FILE} << EOF +// ******************************************************************** +// * * +// * Server Startup Parameters Config File * +// * * +// * This file is automatically generated by the panel. * +// * Do not edit this file. Any changes made will be discarded! * +// * * +// ******************************************************************** +-name=server +-ip=0.0.0.0 +-port=${SERVER_PORT} +-cfg=basic.cfg +-config=server.cfg +-mod=${clientMods} +-serverMod=${SERVERMODS} +$( [[ "$PARAM_LOADMISSIONTOMEMORY" == "1" ]] && echo "-loadMissionToMemory" ) +$( [[ "$PARAM_AUTOINIT" == "1" ]] && echo "-autoInit" ) +$( [[ "$PARAM_FILEPATCHING" == "1" ]] && echo "-filePatching" ) +-limitFPS=${PARAM_LIMITFPS} +$( [[ "$PARAM_NOLOGS" == "1" ]] && echo "-noLogs" ) +EOF + +# Create HC startup parameters config file +cat > ${HC_PARAM_FILE} << EOF +// ******************************************************************** +// * * +// * Headless Client Startup Parameters Config File * +// * * +// * This file is automatically generated by the panel. * +// * Do not edit this file. Any changes made will be discarded! * +// * * +// ******************************************************************** +-client +-ip=127.0.0.1 +-port=${SERVER_PORT} +-password=${SERVER_PASSWORD} +-mod=${clientMods} +$( [[ "$PARAM_FILEPATCHING" == "1" ]] && echo "-filePatching" ) +-limitFPS=${PARAM_LIMITFPS} +EOF # Start Headless Clients if applicable if [[ ${HC_NUM} > 0 ]]; then echo -e "\n${GREEN}[STARTUP]:${NC} Starting ${CYAN}${HC_NUM}${NC} Headless Client(s)." - for i in $(seq ${HC_NUM}) - do - if [[ ${HC_HIDE} == "1" ]]; - then - ./${SERVER_BINARY} -client -connect=127.0.0.1 -port=${SERVER_PORT} -password="${SERVER_PASSWORD}" -profiles=./serverprofile -bepath=./battleye -mod="${CLIENT_MODS}" ${STARTUP_PARAMS} > /dev/null 2>&1 & + for i in $(seq ${HC_NUM}); do + if [[ ${HC_HIDE} == "1" ]]; then + ./${SERVER_BINARY} -par=${HC_PARAM_FILE} > /dev/null 2>&1 & else - ./${SERVER_BINARY} -client -connect=127.0.0.1 -port=${SERVER_PORT} -password="${SERVER_PASSWORD}" -profiles=./serverprofile -bepath=./battleye -mod="${CLIENT_MODS}" ${STARTUP_PARAMS} & + ./${SERVER_BINARY} -par=${HC_PARAM_FILE} & fi echo -e "${GREEN}[STARTUP]:${CYAN} Headless Client $i${NC} launched." done fi +# Replace Startup Command variables +modifiedStartup=`eval echo $(echo ${STARTUP} | sed -e 's/{{/${/g' -e 's/}}/}/g')` + # Start the Server -echo -e "\n${GREEN}[STARTUP]:${NC} Starting server with the following startup command:" -echo -e "${CYAN}${modifiedStartup}${NC}\n" -if [[ "$STARTUP_PARAMS" == *"-noLogs"* ]]; then - ${modifiedStartup} +serverParams=$(sed '/^\/\//d' ${SERVER_PARAM_FILE} | tr '\n' ' ' | tr -s ' ') +echo -e "\n${GREEN}[STARTUP]:${NC} Starting server with the following startup parameters:" +echo -e "${CYAN}./${SERVER_BINARY} ${serverParams}${NC}\n" +if [[ "$PARAM_NOLOGS" == "1" ]]; then + ${modifiedStartup} else - ${modifiedStartup} 2>&1 | tee -a "$LOG_FILE" + ${modifiedStartup} 2>&1 | tee -a "$logFile" fi -if [ $? -ne 0 ]; then - echo -e "\n${RED}PTDL_CONTAINER_ERR: There was an error while attempting to run the start command.${NC}\n" +# Check server exit code for errors +exitCode=$? +if [[ $exitCode -ne 0 && $exitCode -ne 130 ]]; then # Exit code 130 is SIGTERM + echo -e "\n${RED}[SERVER_ERR]: The server exited unexpectedly with code ${exitCode}!${NC}\n" exit 1 fi