Merge remote-tracking branch 'origin/master' into mohaa
This commit is contained in:
@@ -11,7 +11,7 @@ RUN useradd -m -d /home/container -s /bin/bash container
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RUN apt update -y \
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&& apt upgrade -y \
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&& apt install -y gcc g++ libgcc-s1 lib32gcc-s1 gdb libc6 git wget curl tar zip unzip binutils xz-utils liblzo2-2 cabextract iproute2 net-tools netcat telnet libatomic1 libsdl1.2debian libsdl2-2.0-0 \
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&& apt install -y g++ gcc libgcc-s1 lib32gcc-s1 gdb libstdc++6 libc6 git wget curl tar zip unzip binutils xz-utils liblzo2-2 cabextract iproute2 net-tools netcat telnet libatomic1 libsdl1.2debian libsdl2-2.0-0 \
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libfontconfig1 libicu67 icu-devtools libunwind8 libssl-dev sqlite3 libsqlite3-dev libmariadb-dev libduktape205 locales ffmpeg gnupg2 apt-transport-https software-properties-common ca-certificates tzdata \
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python3 dnsutils build-essential coreutils jq pcregrep
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@@ -1,12 +1,13 @@
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#!/bin/bash
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cd /home/container
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# Make internal Docker IP address available to processes.
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export INTERNAL_IP=`ip route get 1 | awk '{print $NF;exit}'`
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# Set environment variable that holds the Internal Docker IP
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INTERNAL_IP=$(ip route get 1 | awk '{print $(NF-2);exit}')
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export INTERNAL_IP
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# Replace Startup Variables
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MODIFIED_STARTUP=$(echo -e ${STARTUP} | sed -e 's/{{/${/g' -e 's/}}/}/g')
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echo -e ":/home/container$ ${MODIFIED_STARTUP}"
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# Run the Server
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eval ${MODIFIED_STARTUP}
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eval ${MODIFIED_STARTUP}
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@@ -11,7 +11,7 @@ RUN dpkg --add-architecture i386 \
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&& apt-get update \
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&& apt-get upgrade -y \
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&& apt-get install -y libgcc-10-dev libstdc++-10-dev libtinfo5 lib64z1 libcurl3-gnutls \
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&& apt-get install -y libnss-wrapper gettext-base tar curl gcc g++ libc6 libtbb2 lib32z1 lib32gcc1 lib32stdc++6 libsdl2-2.0-0 libsdl2-2.0-0:i386 libtbb2:i386 lib32stdc++6 libtinfo5:i386 libncurses5:i386 libcurl3-gnutls:i386 \
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&& apt-get install -y libnss-wrapper gettext-base tar curl gcc g++ libc6 libtbb2 lib32z1 lib32gcc1 lib32stdc++6 libsdl2-2.0-0 libsdl2-2.0-0:i386 libtbb2:i386 lib32stdc++6 libtinfo5:i386 libncurses5:i386 libcurl3-gnutls:i386 tzdata \
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&& useradd -m -d /home/container -s /bin/bash container \
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&& touch ${NSS_WRAPPER_PASSWD} ${NSS_WRAPPER_GROUP} \
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&& chgrp 0 ${NSS_WRAPPER_PASSWD} ${NSS_WRAPPER_GROUP} \
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@@ -20,7 +20,7 @@ RED='\033[0;31m'
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NC='\033[0m' # No Color
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## === ENVIRONMENT VARS ===
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# STARTUP, STARTUP_PARAMS, STEAM_USER, STEAM_PASS, SERVER_BINARY, MOD_FILE, MODIFICATIONS, SERVERMODS, UPDATE_SERVER, CLEAR_CACHE, VALIDATE_SERVER, MODS_LOWERCASE, STEAMCMD_EXTRA_FLAGS, CDLC, STEAMCMD_APPID, HC_NUM, SERVER_PASSWORD, HC_HIDE, STEAMCMD_ATTEMPTS, BASIC_URL, DISABLE_MOD_UPDATES
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# STARTUP, STARTUP_PARAMS, STEAM_USER, STEAM_PASS, SERVER_BINARY, MOD_FILE, MODIFICATIONS, SERVERMODS, OPTIONALMODS, UPDATE_SERVER, CLEAR_CACHE, VALIDATE_SERVER, MODS_LOWERCASE, STEAMCMD_EXTRA_FLAGS, CDLC, STEAMCMD_APPID, HC_NUM, SERVER_PASSWORD, HC_HIDE, STEAMCMD_ATTEMPTS, BASIC_URL, DISABLE_MOD_UPDATES
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## === GLOBAL VARS ===
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# validateServer, extraFlags, updateAttempt, modifiedStartup, allMods, CLIENT_MODS
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@@ -28,29 +28,29 @@ NC='\033[0m' # No Color
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## === DEFINE FUNCTIONS ===
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#
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# Runs SteamCMD with specified variables and performs error handling.
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function RunSteamCMD { #[Input: int server=0 mod=1; int id]
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function RunSteamCMD { #[Input: int server=0 mod=1 optional_mod=2; int id]
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# Clear previous SteamCMD log
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if [[ -f "${STEAMCMD_LOG}" ]]; then
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rm -f "${STEAMCMD_LOG:?}"
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fi
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updateAttempt=0
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while (( $updateAttempt < $STEAMCMD_ATTEMPTS )); do # Loop for specified number of attempts
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# Increment attempt counter
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updateAttempt=$((updateAttempt+1))
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if (( $updateAttempt > 1 )); then # Notify if not first attempt
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echo -e "\t${YELLOW}Re-Attempting download/update in 3 seconds...${NC} (Attempt ${CYAN}${updateAttempt}${NC} of ${CYAN}${STEAMCMD_ATTEMPTS}${NC})\n"
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sleep 3
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fi
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# Check if updating server or mod
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if [[ $1 == 0 ]]; then # Server
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${STEAMCMD_DIR}/steamcmd.sh +force_install_dir /home/container "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +app_update $2 $extraFlags $validateServer +quit | tee -a "${STEAMCMD_LOG}"
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else # Mod
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${STEAMCMD_DIR}/steamcmd.sh "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +workshop_download_item $GAME_ID $2 +quit | tee -a "${STEAMCMD_LOG}"
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fi
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# Error checking for SteamCMD
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steamcmdExitCode=${PIPESTATUS[0]}
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if [[ -n $(grep -i "error\|failed" "${STEAMCMD_LOG}" | grep -iv "setlocal\|SDL") ]]; then # Catch errors (ignore setlocale and SDL warnings)
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@@ -110,7 +110,23 @@ function RunSteamCMD { #[Input: int server=0 mod=1; int id]
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ModsLowercase @$2
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# Move any .bikey's to the keys directory
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echo -e "\tMoving any mod ${CYAN}.bikey${NC} files to the ${CYAN}~/keys/${NC} folder..."
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find ./@$2 -name "*.bikey" -type f -exec cp {} ./keys \;
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if [[ $1 == 1 ]]; then
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find ./@$2 -name "*.bikey" -type f -exec cp {} ./keys \;
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else
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# Give optional mod keys a custom name which can be checked later for deleting unconfigured mods
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for file in $(find ./@$2 -name "*.bikey" -type f); do
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filename=$(basename ${file})
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cp $file ./keys/optional_$2_${filename}
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done;
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echo -e "\tMod with ID $2 is an optional mod. Deleting original mod download folder..."
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rm -r ./@$2
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# Recreate a directory so time-based detection of auto updates works correctly
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mkdir ./@$2_optional
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fi
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echo -e "${GREEN}[UPDATE]: Mod download/update successful!${NC}"
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fi
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break
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@@ -150,6 +166,11 @@ function RemoveDuplicates { #[Input: str - Output: printf of new str]
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}
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# === ENTRYPOINT START ===
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# Set environment variable that holds the Internal Docker IP
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INTERNAL_IP=$(ip route get 1 | awk '{print $(NF-2);exit}')
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export INTERNAL_IP
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cd /home/container
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sleep 1
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@@ -183,6 +204,11 @@ if [[ -n ${SERVERMODS} ]] && [[ ${SERVERMODS} != *\; ]]; then # Add server mods
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else
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allMods=${SERVERMODS}
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fi
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if [[ -n ${OPTIONALMODS} ]] && [[ ${OPTIONALMODS} != *\; ]]; then # Add specified optional mods to the mods list, while checking for trailing semicolon
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allMods+="${OPTIONALMODS};"
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else
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allMods+=${OPTIONALMODS}
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fi
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allMods+=$CLIENT_MODS # Add all client-side mods to the master mod list
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CLIENT_MODS=$(RemoveDuplicates ${CLIENT_MODS}) # Remove duplicate mods from CLIENT_MODS, if present
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allMods=$(RemoveDuplicates ${allMods}) # Remove duplicate mods from allMods, if present
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@@ -192,17 +218,17 @@ allMods=$(echo $allMods | sed -e 's/;/ /g') # Convert from string to array
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if [[ ${UPDATE_SERVER} == 1 ]]; then
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echo -e "\n${GREEN}[STARTUP]: ${CYAN}Starting checks for all updates...${NC}"
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echo -e "(It is okay to ignore any \"SDL\" errors during this process)\n"
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## Update game server
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echo -e "${GREEN}[UPDATE]:${NC} Checking for game server updates with App ID: ${CYAN}${STEAMCMD_APPID}${NC}..."
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if [[ ${VALIDATE_SERVER} == 1 ]]; then # Validate will be added as a parameter if specified
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echo -e "\t${CYAN}File validation enabled.${NC} (This may take extra time to complete)"
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validateServer="validate"
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else
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validateServer=""
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fi
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# Determine what extra flags should be set
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if [[ -n ${STEAMCMD_EXTRA_FLAGS} ]]; then
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echo -e "\t(${YELLOW}Advanced${NC}) Extra SteamCMD flags specified: ${CYAN}${STEAMCMD_EXTRA_FLAGS}${NC}\n"
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@@ -214,25 +240,37 @@ if [[ ${UPDATE_SERVER} == 1 ]]; then
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echo -e ""
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extraFlags=""
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fi
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RunSteamCMD 0 ${STEAMCMD_APPID}
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## Update mods
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if [[ -n $allMods ]] && [[ ${DISABLE_MOD_UPDATES} != 1 ]]; then
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echo -e "\n${GREEN}[UPDATE]:${NC} Checking all ${CYAN}Steam Workshop mods${NC} for updates..."
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for modID in $(echo $allMods | sed -e 's/@//g')
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do
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if [[ $modID =~ ^[0-9]+$ ]]; then # Only check mods that are in ID-form
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# If a mod is defined in OPTIONALMODS, and is not defined in CLIENT_MODS or SERVERMODS, then treat as an optional mod
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# Optional mods are given a different directory which is checked to see if a new update is available. This is to ensure
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# if an optional mod is switched to be a standard client-side mod, this script will redownload the mod
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if [[ "${OPTIONALMODS}" == *"@${modID};"* ]] && [[ "${CLIENT_MODS}" != *"@${modID};"* ]] && [[ "${SERVERMODS}" != *"@${modID};"* ]]; then
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modType=2
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modDir=@${modID}_optional
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else
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modType=1
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modDir=@${modID}
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fi
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# Get mod's latest update in epoch time from its Steam Workshop changelog page
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latestUpdate=$(curl -sL https://steamcommunity.com/sharedfiles/filedetails/changelog/$modID | grep '<p id=' | head -1 | cut -d'"' -f2)
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# If the update time is valid and newer than the local directory's creation date, or the mod hasn't been downloaded yet, download the mod
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if [[ ! -d @$modID ]] || [[ ( -n $latestUpdate ) && ( $latestUpdate =~ ^[0-9]+$ ) && ( $latestUpdate > $(find @$modID | head -1 | xargs stat -c%Y) ) ]]; then
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if [[ ! -d $modDir ]] || [[ ( -n $latestUpdate ) && ( $latestUpdate =~ ^[0-9]+$ ) && ( $latestUpdate > $(find $modDir | head -1 | xargs stat -c%Y) ) ]]; then
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# Get the mod's name from the Workshop page as well
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modName=$(curl -sL https://steamcommunity.com/sharedfiles/filedetails/changelog/$modID | grep 'workshopItemTitle' | cut -d'>' -f2 | cut -d'<' -f1)
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if [[ -z $modName ]]; then # Set default name if unavailable
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modName="[NAME UNAVAILABLE]"
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fi
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if [[ ! -d @$modID ]]; then
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if [[ ! -d $modDir ]]; then
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echo -e "\n${GREEN}[UPDATE]:${NC} Downloading new Mod: \"${CYAN}${modName}${NC}\" (${CYAN}${modID}${NC})"
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else
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echo -e "\n${GREEN}[UPDATE]:${NC} Mod update found for: \"${CYAN}${modName}${NC}\" (${CYAN}${modID}${NC})"
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@@ -241,10 +279,38 @@ if [[ ${UPDATE_SERVER} == 1 ]]; then
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echo -e "\tMod was last updated: ${CYAN}$(date -d @${latestUpdate})${NC}"
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fi
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echo -e "\tAttempting mod update/download via SteamCMD...\n"
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RunSteamCMD 1 $modID
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RunSteamCMD $modType $modID
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fi
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fi
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done
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# Check over key files for unconfigured optional mods' .bikey files
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for keyFile in $(find ./keys -name "*.bikey" -type f); do
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keyFileName=$(basename ${keyFile})
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# If the key file is using the optional mod file name
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if [[ "${keyFileName}" == "optional_"* ]]; then
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modID=$(echo "${keyFileName}" | cut -d _ -f 2)
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# If mod is not in optional mods, delete it
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# If a mod is configured in CLIENT_MODS or SERVERMODS, we should still delete this file
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# as a new file will have been copied that does not follow the naming scheme
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if [[ "${OPTIONALMODS}" != *"@${modID};"* ]]; then
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# We only need to let the user know the key file is being deleted if this mod is no longer configured at all.
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# If CLIENT_MODS contains the mod ID, we'd just confuse the user by telling them we are deleting the optional .bikey file
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if [[ "${CLIENT_MODS}" != *"@${modID};"* ]]; then
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echo -e "\tKey file and directory for unconfigured optional mod ${CYAN}${modID}${NC} is being deleted..."
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fi
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# Delete the optional mod .bikey file and directory
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rm ${keyFile}
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rmdir ./@${modID}_optional 2> /dev/null
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fi
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fi
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done;
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echo -e "${GREEN}[UPDATE]:${NC} Steam Workshop mod update check ${GREEN}complete${NC}!"
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fi
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fi
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23
games/samp/Dockerfile
Normal file
23
games/samp/Dockerfile
Normal file
@@ -0,0 +1,23 @@
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FROM --platform=$BUILDPLATFORM debian:bullseye-slim
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LABEL author="QuintenQVD" maintainer="josdekurk@gmail.com"
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RUN apt update \
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&& apt -y upgrade
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RUN dpkg --add-architecture i386 \
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&& apt update \
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&& apt upgrade -y \
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&& apt install -y libstdc++6 lib32stdc++6 tar curl iproute2 openssl fontconfig dirmngr ca-certificates dnsutils tzdata zip \
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&& apt install -y libtbb2:i386 libtbb-dev:i386 libicu-dev:i386 \
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&& useradd -d /home/container -m container
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RUN mkdir -p /run/systemd && echo 'docker' > /run/systemd/container
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RUN rm -rf /var/lib/apt/lists/*
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USER container
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ENV USER=container HOME=/home/container
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WORKDIR /home/container
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COPY ./entrypoint.sh /entrypoint.sh
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CMD [ "/bin/bash", "/entrypoint.sh" ]
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12
games/samp/entrypoint.sh
Normal file
12
games/samp/entrypoint.sh
Normal file
@@ -0,0 +1,12 @@
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#!/bin/bash
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cd /home/container
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# Make internal Docker IP address available to processes.
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export INTERNAL_IP=`ip route get 1 | awk '{print $(NF-2);exit}'`
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# Replace Startup Variables
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MODIFIED_STARTUP=$(echo -e ${STARTUP} | sed -e 's/{{/${/g' -e 's/}}/}/g')
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echo -e ":/home/container$ ${MODIFIED_STARTUP}"
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# Run the Server
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eval ${MODIFIED_STARTUP}
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@@ -30,7 +30,7 @@ TZ=${TZ:-UTC}
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export TZ
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# Set environment variable that holds the Internal Docker IP
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INTERNAL_IP=$(ip route get 1 | awk '{print $NF;exit}')
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INTERNAL_IP=$(ip route get 1 | awk '{print $(NF-2);exit}')
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export INTERNAL_IP
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# Switch to the container's working directory
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Reference in New Issue
Block a user