Files
yolks/games/arma3/entrypoint.sh
Red-Thirten 06ca1edce7 Added Arma 3 image files
These files originate from https://github.com/parkervcp/images/tree/game/arma3 which is currently hosted at quay.io/parkervcp/pterodactyl-images:game_arma3
However, the entire image has been mainly rewritten in this update, which includes the following changes:
- Code styling / nomenclature has been normalized across the entire file.
- A robust RunSteamCMD function has been added to run SteamCMD with advanced error handling and reporting. Works for both the server and mods, and is configurable with the STEAMCMD_ATTEMPTS environment variable to specify how many times it should retry a download after a recoverable error (like large Workshop mod downloads timing out).
- Added support for a MOD_FILE environment variable, to specify an exported Arma 3 modlist HTML file for import into the server (for downloads and runtime). These mods are combined with any mods listed in MODIFICATIONS.
- A more robust and automatic way of downloading/updating mods is now included with the UPDATE_SERVER function. All mods to be used during runtime are checked for updates by comparing local file's creation dates against the mod's Workshop page last update. This allows for fast and reliable mod updates compared to the old manual system, and allows users to comfortably leave the update server function on all the time if they'd like.
- Added a RemoveDuplicates function to prevent a user from accidentally loading a mod twice.
- Checks for missing, trailing semicolons in manual mod lists due to human error.
- Mod update information echos are less cryptic and now use the mod's human-readable name, as well as printing the date they last updated.
- Made the server binary check error messages less cryptic and provided solution recommendations.
- Added a CLEAR_CACHE env. var. function to delete headless client profiles on startup to help with potential issues they cause.
- Un-hardcoded the basic.cfg URL and replaced with env. var.
- Added HC_HIDE env. var. to prevent headless client console spam.
- Added VALIDATE_SERVER env. var. to manually validate, because the new automatic update function skips validation to speed it up.
- Added CDLC env. var. for easy download of Creator DLCs incase the user doesn't know how to use SteamCMD beta branches.
2021-07-12 17:01:41 -07:00

322 lines
17 KiB
Bash

#!/bin/bash
## File: Pterodactyl Arma 3 Image - entrypoint.sh
## Author: David Wolfe (Red-Thirten)
## Date: 2021/07/11
## License: MIT License
## === CONSTANTS ===
STEAMCMD_DIR="./steamcmd" # SteamCMD's directory containing steamcmd.sh
STEAMCMD_LOG="${STEAMCMD_DIR}/steamcmd.log" # Log file for SteamCMD
GAME_ID=107410 # SteamCMD ID for the Arma 3 GAME (not server). Only used for Workshop mod downloads.
EGG_URL='https://github.com/parkervcp/eggs/tree/master/game_eggs/steamcmd_servers/arma/arma3' # URL for Pterodactyl Egg & Info (only used as info to legacy users)
# Color Codes
CYAN='\033[0;36m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
RED='\033[0;31m'
NC='\033[0m' # No Color
## === ENVIRONMENT VARS ===
# STARTUP, STARTUP_PARAMS, STEAM_USER, STEAM_PASS, SERVER_BINARY, MOD_FILE, MODIFICATIONS, SERVERMODS, UPDATE_SERVER, CLEAR_CACHE, VALIDATE_SERVER, MODS_LOWERCASE, STEAMCMD_EXTRA_FLAGS, CDLC, STEAMCMD_APPID, HC_NUM, SERVER_PASSWORD, HC_HIDE, STEAMCMD_ATTEMPTS, BASIC_URL, DISABLE_MOD_UPDATES
## === GLOBAL VARS ===
# validateServer, extraFlags, updateAttempt, modifiedStartup, allMods, CLIENT_MODS
## === DEFINE FUNCTIONS ===
#
# Runs SteamCMD with specified variables and performs error handling.
function RunSteamCMD { #[Input: int server=0 mod=1; int id]
# Clear previous SteamCMD log
if [[ -f "${STEAMCMD_LOG}" ]]; then
rm -f "${STEAMCMD_LOG:?}"
fi
updateAttempt=0
while (( $updateAttempt < $STEAMCMD_ATTEMPTS )); do # Loop for specified number of attempts
# Increment attempt counter
updateAttempt=$((updateAttempt+1))
if (( $updateAttempt > 1 )); then # Notify if not first attempt
echo -e "\t${YELLOW}Re-Attempting download/update in 3 seconds...${NC} (Attempt ${CYAN}${updateAttempt}${NC} of ${CYAN}${STEAMCMD_ATTEMPTS}${NC})\n"
sleep 3
fi
# Check if updating server or mod
if [[ $1 == 0 ]]; then # Server
${STEAMCMD_DIR}/steamcmd.sh "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +force_install_dir /home/container +app_update $2 $extraFlags $validateServer +quit | tee -a "${STEAMCMD_LOG}"
else # Mod
${STEAMCMD_DIR}/steamcmd.sh "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +workshop_download_item $GAME_ID $2 +quit | tee -a "${STEAMCMD_LOG}"
fi
# Error checking for SteamCMD
steamcmdExitCode=${PIPESTATUS[0]}
if [[ -n $(grep -i "error\|failed" "${STEAMCMD_LOG}" | grep -iv "setlocal\|SDL") ]]; then # Catch errors (ignore setlocale and SDL warnings)
# Soft errors
if [[ -n $(grep -i "Timeout downloading item" "${STEAMCMD_LOG}") ]]; then # Mod download timeout
echo -e "\n${YELLOW}[UPDATE]: ${NC}Timeout downloading Steam Workshop mod: \"${CYAN}${modName}${NC}\" (${CYAN}${2}${NC})"
echo -e "\t(This is expected for particularly large mods)"
elif [[ -n $(grep -i "0x402\|0x6\|0x602" "${STEAMCMD_LOG}") ]]; then # Connection issue with Steam
echo -e "\n${YELLOW}[UPDATE]: ${NC}Connection issue with Steam servers."
echo -e "\t(Steam servers may currently be down, or a connection cannot be made reliably)"
# Hard errors
elif [[ -n $(grep -i "Password check for AppId" "${STEAMCMD_LOG}") ]]; then # Incorrect beta branch password
echo -e "\n${RED}[UPDATE]: ${YELLOW}Incorrect password given for beta branch. ${CYAN}Skipping download...${NC}"
echo -e "\t(Check your \"[ADVANCED] EXTRA FLAGS FOR STEAMCMD\" startup parameter)"
break
# Fatal errors
elif [[ -n $(grep -i "Invalid Password\|two-factor\|No subscription" "${STEAMCMD_LOG}") ]]; then # Wrong username/password, Steam Guard is turned on, or host is using anonymous account
echo -e "\n${RED}[UPDATE]: Cannot login to Steam - Improperly configured account and/or credentials"
echo -e "\t${YELLOW}Please contact your administrator/host and give them the following message:${NC}"
echo -e "\t${CYAN}Your Egg, or your client's server, is not configured with valid Steam credentials.${NC}"
echo -e "\t${CYAN}Either the username/password is wrong, or Steam Guard is not properly configured\n\taccording to this egg's documentation/README.${NC}\n"
exit 1
elif [[ -n $(grep -i "Download item" "${STEAMCMD_LOG}") ]]; then # Steam account does not own base game for mod downloads, or unknown
echo -e "\n${RED}[UPDATE]: Cannot download mod - Download failed"
echo -e "\t${YELLOW}While unknown, this error is likely due to your host's Steam account not owning the base game.${NC}"
echo -e "\t${YELLOW}(Please contact your administrator/host if this issue persists)${NC}\n"
exit 1
elif [[ -n $(grep -i "0x202\|0x212" "${STEAMCMD_LOG}") ]]; then # Not enough disk space
echo -e "\n${RED}[UPDATE]: Unable to complete download - Not enough storage"
echo -e "\t${YELLOW}You have run out of your allotted disk space.${NC}"
echo -e "\t${YELLOW}Please contact your administrator/host for potential storage upgrades.${NC}\n"
exit 1
elif [[ -n $(grep -i "0x606" "${STEAMCMD_LOG}") ]]; then # Disk write failure
echo -e "\n${RED}[UPDATE]: Unable to complete download - Disk write failure"
echo -e "\t${YELLOW}This is normally caused by directory permissions issues,\n\tbut could be a more serious hardware issue.${NC}"
echo -e "\t${YELLOW}(Please contact your administrator/host if this issue persists)${NC}\n"
exit 1
else # Unknown caught error
echo -e "\n${RED}[UPDATE]: ${YELLOW}An unknown error has occurred with SteamCMD. ${CYAN}Skipping download...${NC}"
echo -e "\t(Please contact your administrator/host if this issue persists)"
break
fi
elif [[ $steamcmdExitCode != 0 ]]; then # Unknown fatal error
echo -e "\n${RED}[UPDATE]: SteamCMD has crashed for an unknown reason!${NC} (Exit code: ${CYAN}${steamcmdExitCode}${NC})"
echo -e "\t${YELLOW}(Please contact your administrator/host for support)${NC}\n"
exit $steamcmdExitCode
else # Success!
if [[ $1 == 0 ]]; then # Server
echo -e "\n${GREEN}[UPDATE]: Game server is up to date!${NC}"
else # Mod
echo -e "\n${GREEN}[UPDATE]: Mod download/update successful!${NC}"
fi
break
fi
if (( $updateAttempt == $STEAMCMD_ATTEMPTS )); then # Notify if failed last attempt
if [[ $1 == 0 ]]; then # Server
echo -e "\t${RED}Final attempt made! ${YELLOW}Unable to complete game server update. ${CYAN}Skipping...${NC}"
echo -e "\t(Please try again at a later time)"
sleep 3
else # Mod
echo -e "\t${RED}Final attempt made! ${YELLOW}Unable to complete mod download/update. ${CYAN}Skipping...${NC}"
echo -e "\t(You may try again later, or manually upload this mod to your server via SFTP)"
sleep 3
fi
fi
done
}
# Takes a directory (string) as input, and recursively makes all files & folders lowercase.
function ModsLowercase {
echo -e "\n${GREEN}[STARTUP]:${NC} Making mod ${CYAN}$1${NC} files/folders lowercase..."
for SRC in `find ./$1 -depth`
do
DST=`dirname "${SRC}"`/`basename "${SRC}" | tr '[A-Z]' '[a-z]'`
if [ "${SRC}" != "${DST}" ]
then
[ ! -e "${DST}" ] && mv -T "${SRC}" "${DST}"
fi
done
}
# Removes duplicate items from a semicolon delimited string
function RemoveDuplicates { #[Input: str - Output: printf of new str]
echo $1 | sed -e 's/;/\n/g' | sort -u | xargs printf '%s;'
}
# === ENTRYPOINT START ===
cd /home/container
sleep 1
# Check for old eggs
if [[ -z ${VALIDATE_SERVER} ]]; then # VALIDATE_SERVER was not in the previous version
echo -e "\n${RED}[STARTUP_ERR]: Please contact your administrator/host for support, and give them the following message:${NC}\n"
echo -e "\t${CYAN}Your Arma 3 Egg is outdated and no longer supported.${NC}"
echo -e "\t${CYAN}Please download the latest version at the following link, and install it in your panel:${NC}"
echo -e "\t${CYAN}${EGG_URL}${NC}\n"
exit 1
fi
# Collect and parse all specified mods
if [[ -n ${MODIFICATIONS} ]] && [[ ${MODIFICATIONS} != *\; ]]; then # Add manually specified mods to the client-side mods list, while checking for trailing semicolon
CLIENT_MODS="${MODIFICATIONS};"
else
CLIENT_MODS=${MODIFICATIONS}
fi
if [[ -f ${MOD_FILE} ]] && [[ -n "$(cat ${MOD_FILE} | grep 'Created by Arma 3 Launcher')" ]]; then # If the mod list file exists and is valid, parse and add mods to the client-side mods list
CLIENT_MODS+=$(cat ${MOD_FILE} | grep 'id=' | cut -d'=' -f3 | cut -d'"' -f1 | xargs printf '@%s;')
elif [[ -n "${MOD_FILE}" ]]; then # If MOD_FILE is not null, warn user file is missing or invalid
echo -e "\n${YELLOW}[STARTUP_WARN]: Arma 3 Modlist file \"${CYAN}${MOD_FILE}${YELLOW}\" could not be found, or is invalid!${NC}"
echo -e "\tEnsure your uploaded modlist's file name matches your Startup Parameter."
echo -e "\tOnly files exported from an Arma 3 Launcher are permitted."
if [[ -n "${CLIENT_MODS}" ]]; then
echo -e "\t${CYAN}Reverting to the manual mod list...${NC}"
fi
fi
if [[ -n ${SERVERMODS} ]] && [[ ${SERVERMODS} != *\; ]]; then # Add server mods to the master mods list, while checking for trailing semicolon
allMods="${SERVERMODS};"
else
allMods=${SERVERMODS}
fi
allMods+=$CLIENT_MODS # Add all client-side mods to the master mod list
CLIENT_MODS=$(RemoveDuplicates ${CLIENT_MODS}) # Remove duplicate mods from CLIENT_MODS, if present
allMods=$(RemoveDuplicates ${allMods}) # Remove duplicate mods from allMods, if present
allMods=$(echo $allMods | sed -e 's/;/ /g') # Convert from string to array
# Update everything (server and mods), if specified
if [[ ${UPDATE_SERVER} == 1 ]]; then
echo -e "\n${GREEN}[STARTUP]: ${CYAN}Starting checks for all updates...${NC}"
echo -e "(It is okay to ignore any \"SDL\" errors during this process)\n"
## Update game server
echo -e "${GREEN}[UPDATE]:${NC} Checking for game server updates with App ID: ${CYAN}${STEAMCMD_APPID}${NC}..."
if [[ ${VALIDATE_SERVER} == 1 ]]; then # Validate will be added as a parameter if specified
echo -e "\t${CYAN}File validation enabled.${NC} (This may take extra time to complete)"
validateServer="validate"
else
validateServer=""
fi
# Determine what extra flags should be set
if [[ -n ${STEAMCMD_EXTRA_FLAGS} ]]; then
echo -e "\t(${YELLOW}Advanced${NC}) Extra SteamCMD flags specified: ${CYAN}${STEAMCMD_EXTRA_FLAGS}${NC}\n"
extraFlags=${STEAMCMD_EXTRA_FLAGS}
elif [[ ${CDLC} == 1 ]]; then
echo -e "\t${CYAN}Download/Update Creator DLC server files enabled.${NC}\n"
extraFlags="-beta creatordlc"
else
echo -e ""
extraFlags=""
fi
RunSteamCMD 0 ${STEAMCMD_APPID}
## Update mods
if [[ -n $allMods ]] && [[ ${DISABLE_MOD_UPDATES} != 1 ]]; then
echo -e "\n${GREEN}[UPDATE]:${NC} Checking all ${CYAN}Steam Workshop mods${NC} for updates..."
for modID in $(echo $allMods | sed -e 's/@//g')
do
if [[ $modID =~ ^[0-9]+$ ]]; then # Only check mods that are in ID-form
# Get mod's latest update in epoch time from its Steam Workshop changelog page
latestUpdate=$(curl -sL https://steamcommunity.com/sharedfiles/filedetails/changelog/$modID | grep '<p id=' | head -1 | cut -d'"' -f2)
# If the update time is valid and newer than the local directory's creation date, or the mod hasn't been downloaded yet, download the mod
if [[ ! -d @$modID ]] || [[ ( -n $latestUpdate ) && ( $latestUpdate =~ ^[0-9]+$ ) && ( $latestUpdate > $(find @$modID | head -1 | xargs stat -c%Z) ) ]]; then
# Get the mod's name from the Workshop page as well
modName=$(curl -sL https://steamcommunity.com/sharedfiles/filedetails/changelog/$modID | grep 'workshopItemTitle' | cut -d'>' -f2 | cut -d'<' -f1)
if [[ -z $modName ]]; then # Set default name if unavailable
modName="[NAME UNAVAILABLE]"
fi
if [[ ! -d @$modID ]]; then
echo -e "${GREEN}[UPDATE]:${NC} Downloading new Mod: \"${CYAN}${modName}${NC}\" (${CYAN}${modID}${NC})"
else
echo -e "${GREEN}[UPDATE]:${NC} Mod update found for: \"${CYAN}${modName}${NC}\" (${CYAN}${modID}${NC})"
fi
if [[ -n $latestUpdate ]] && [[ $latestUpdate =~ ^[0-9]+$ ]]; then # Notify last update date, if valid
echo -e "\tMod was last updated: ${CYAN}$(date -d @${latestUpdate})${NC}"
fi
echo -e "\tAttempting mod update/download via SteamCMD...\n"
RunSteamCMD 1 $modID
# Move the downloaded mod to the root directory, and replace existing mod if needed
mkdir -p ./@$modID
rm -rf ./@$modID/*
mv -f ./Steam/steamapps/workshop/content/$GAME_ID/$modID/* ./@$modID
rm -d ./Steam/steamapps/workshop/content/$GAME_ID/$modID
# Make the mods contents all lowercase
ModsLowercase @$modID
# Move any .bikey's to the keys directory
echo -e "${GREEN}[UPDATE]:${NC} Moving any mod .bikey files to the ~/keys/ folder...\n"
find ./@$modID -name "*.bikey" -type f -exec cp {} ./keys \;
fi
fi
done
echo -e "${GREEN}[UPDATE]:${NC} Steam Workshop mod update check ${GREEN}complete${NC}!"
fi
fi
# Check if specified server binary exists.
if [[ ! -f ./${SERVER_BINARY} ]]; then
echo -e "\n${RED}[STARTUP_ERR]: Specified Arma 3 server binary could not be found in the root directory!${NC}"
echo -e "${YELLOW}Please do the following to resolve this issue:${NC}"
echo -e "\t${CYAN}- Double check your \"Server Binary\" Startup Variable is correct.${NC}"
echo -e "\t${CYAN}- Ensure your server has properly installed/updated without errors (reinstalling/updating again may help).${NC}"
echo -e "\t${CYAN}- Use the File Manager to check that your specified server binary file is not missing from the root directory.${NC}\n"
exit 1
fi
# Make mods lowercase, if specified
if [[ ${MODS_LOWERCASE} == "1" ]]; then
for modDir in $allMods
do
ModsLowercase $modDir
done
fi
# Clear HC cache, if specified
if [[ ${CLEAR_CACHE} == "1" ]]; then
echo -e "\n${GREEN}[STARTUP]: ${CYAN}Clearing Headless Client profiles cache...${NC}"
for profileDir in ./serverprofile/home/*
do
[ "$profileDir" = "./serverprofile/home/Player" ] && continue
rm -rf $profileDir
done
fi
# Check if basic.cfg exists, and download if not (Arma really doesn't like it missing for some reason)
if [[ ! -f ./basic.cfg ]]; then
echo -e "\n${YELLOW}[STARTUP_WARN]: Basic Network Configuration file \"${CYAN}basic.cfg${YELLOW}\" is missing!${NC}"
echo -e "\t${YELLOW}Downloading default file for use instead...${NC}"
curl -sSL ${BASIC_URL} -o ./basic.cfg
fi
# $NSS_WRAPPER_PASSWD and $NSS_WRAPPER_GROUP have been set by the Dockerfile
export USER_ID=$(id -u)
export GROUP_ID=$(id -g)
envsubst < /passwd.template > ${NSS_WRAPPER_PASSWD}
if [[ ${SERVER_BINARY} == *"x64"* ]]; then # Check which libnss_wrapper architecture to run, based off the server binary name
export LD_PRELOAD=/libnss_wrapper_x64.so
else
export LD_PRELOAD=/libnss_wrapper.so
fi
# Replace Startup Variables
modifiedStartup=`eval echo $(echo ${STARTUP} | sed -e 's/{{/${/g' -e 's/}}/}/g')`
# Start Headless Clients if applicable
if [[ ${HC_NUM} > 0 ]]; then
echo -e "\n${GREEN}[STARTUP]:${NC} Starting ${CYAN}${HC_NUM}${NC} Headless Client(s)."
for i in $(seq ${HC_NUM})
do
if [[ ${HC_HIDE} == "1" ]];
then
./${SERVER_BINARY} -client -connect=127.0.0.1 -port=${SERVER_PORT} -password="${SERVER_PASSWORD}" -profiles=./serverprofile -bepath=./battleye -mod="${CLIENT_MODS}" ${STARTUP_PARAMS} > /dev/null 2>&1 &
else
./${SERVER_BINARY} -client -connect=127.0.0.1 -port=${SERVER_PORT} -password="${SERVER_PASSWORD}" -profiles=./serverprofile -bepath=./battleye -mod="${CLIENT_MODS}" ${STARTUP_PARAMS} &
fi
echo -e "${GREEN}[STARTUP]:${CYAN} Headless Client $i${NC} launched."
done
fi
# Start the Server
echo -e "\n${GREEN}[STARTUP]:${NC} Starting server with the following startup command:"
echo -e "${CYAN}${modifiedStartup}${NC}\n"
${modifiedStartup}
if [ $? -ne 0 ]; then
echo -e "\n${RED}PTDL_CONTAINER_ERR: There was an error while attempting to run the start command.${NC}\n"
exit 1
fi