• Joined on 2025-06-12
devbeni pushed to main at devbeni/K-C-Multiplayer 2025-12-15 17:10:39 +01:00
8b9c19186b fix: Update button container paths for consistency and improve fallback handling
devbeni pushed to main at devbeni/K-C-Multiplayer 2025-12-15 16:08:57 +01:00
99398b5479 fix: Improve logging for menu transitions and resolve top-level canvas references in ServerBrowser
270a92c617 fix: Update button template resolution and improve error logging for missing components
4d8279719c fix: Update button container path to reflect correct hierarchy and improve logging
3d5a53f0e2 fix: Enhance button container pathfinding and add null checks for ServerBrowser references
25f5af0b4d fix: Add null checks for MainMenuUI_T and TopLevelUICanvas in ServerBrowser to prevent instantiation errors
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devbeni pushed to main at devbeni/K-C-Multiplayer 2025-12-15 00:42:18 +01:00
fc089afcc0 fix: Enhance logging for save transfer process and completion checks in SaveTransferPacket
devbeni deleted branch valami-kaka from devbeni/K-C-Multiplayer 2025-12-15 00:32:53 +01:00
devbeni deleted branch main2 from devbeni/K-C-Multiplayer 2025-12-15 00:32:53 +01:00
devbeni pushed to main at devbeni/K-C-Multiplayer 2025-12-14 23:59:09 +01:00
cb82d3706f fix: Add missing using directive for Riptide.Demos.Steam.PlayerHosted in SaveTransferPacket
12a207989e fix: Reset save transfer state and streamline loading logic in SaveTransferPacket and StartGame
4afcaccf75 fix: Reset save transfer state and update progress bar calculations
Compare 3 commits »
devbeni pushed to main at devbeni/K-C-Multiplayer 2025-12-14 23:45:36 +01:00
8f13282e04 fix: Improve job type initialization and handle game state during loading
devbeni pushed to main at devbeni/K-C-Multiplayer 2025-12-14 23:25:00 +01:00
0d7d989f76 fix: Change log warning to info for invalid seed handling in world generation
devbeni pushed to main at devbeni/K-C-Multiplayer 2025-12-14 23:23:09 +01:00
1cc3042781 feat: Implement various multiplayer stability and synchronization fixes
181936e3d4 Refactor seed handling in game start logic and improve packet sending reliability
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devbeni pushed to main at devbeni/K-C-Multiplayer 2025-12-14 23:18:30 +01:00
62db70c1c4 Refactor packet sending to use SendReliable method for improved reliability and remove unnecessary logging
devbeni deleted branch backup from devbeni/K-C-Multiplayer 2025-12-14 23:16:24 +01:00
devbeni pushed to main at devbeni/K-C-Multiplayer 2025-12-14 23:13:57 +01:00
36acbb57c5 Enhance reliability of chunk data transmission and update world seed handling on game start
devbeni deleted branch alap from devbeni/K-C-Multiplayer 2025-12-14 23:03:20 +01:00
devbeni created branch main in devbeni/K-C-Multiplayer 2025-12-14 23:03:20 +01:00
devbeni deleted branch main from devbeni/K-C-Multiplayer 2025-12-14 23:03:16 +01:00
devbeni created branch main2 in devbeni/K-C-Multiplayer 2025-12-14 23:03:16 +01:00
devbeni pushed to alap at devbeni/K-C-Multiplayer 2025-12-14 23:01:06 +01:00
76f1033bd2 Fix null reference handling in building state updates
26b5f1201e Refactor player entry initialization and optimize building state update logic
9ee675ac19 Implement multiplayer session cleanup on client disconnection
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devbeni created branch alap in devbeni/K-C-Multiplayer 2025-12-14 21:58:51 +01:00
devbeni pushed to alap at devbeni/K-C-Multiplayer 2025-12-14 21:58:51 +01:00
devbeni created branch valami-kaka in devbeni/K-C-Multiplayer 2025-12-14 21:57:26 +01:00