Farm és save desync feltérképezése

This commit is contained in:
2025-12-13 16:01:09 +01:00
parent e523122561
commit 0b16efc4be
3 changed files with 124 additions and 30 deletions

89
Main.cs
View File

@@ -1430,6 +1430,17 @@ namespace KCM
Main.helper.Log($"loading building: {building.FriendlyName}");
Main.helper.Log($" (teamid: {building.TeamID()})");
Main.helper.Log(p.ToString());
try
{
p.PlayerLandmassOwner.TakeOwnership(building.LandMass());
}
catch (Exception e)
{
Main.helper.Log("Failed setting landmass ownership during load");
Main.helper.Log(e.Message);
}
bool flag2 = building.GetComponent<Keep>() != null && building.TeamID() == p.PlayerLandmassOwner.teamId;
Main.helper.Log("Set keep? " + flag2);
if (flag2)
@@ -1437,6 +1448,19 @@ namespace KCM
p.keep = building.GetComponent<Keep>();
Main.helper.Log(p.keep.ToString());
}
try
{
World.inst.PlaceFromLoad(building);
structureData.UnpackStage2(building);
building.SetVisibleForFog(false);
}
catch (Exception e)
{
Main.helper.Log("Error placing building into world during load");
Main.helper.Log(e.Message);
Main.helper.Log(e.StackTrace);
}
__result = building;
}
else
@@ -1467,16 +1491,6 @@ namespace KCM
Main.helper.Log("Saving player creativeMode");
__instance.creativeMode = p.creativeMode;
//cmo options not used for saving or loading in multiplayer
/**for (int i = 0; i < p.cmoOptionsOn.Length; i++)
{
bool flag = p.cmoOptionsOn[i];
if (flag)
{
__instance.cmoOptions.Add((Player.CreativeOptions)i);
}
}**/
Main.helper.Log("Saving player upgrades");
__instance.GetType().GetField("upgrades", bindingFlags).SetValue(__instance, new List<Player.UpgradeType>());
@@ -2130,7 +2144,10 @@ namespace KCM
{
Assembly assembly = typeof(Building).Assembly;
Type[] types = new Type[] { typeof(Building) };
var types = assembly
.GetTypes()
.Where(t => t != null && typeof(Building).IsAssignableFrom(t) && !t.IsAbstract)
.ToArray();
var methodsInNamespace = types
.SelectMany(t => t.GetMethods(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly).Where(m => !m.IsAbstract))
@@ -2175,6 +2192,56 @@ namespace KCM
}
}
[HarmonyPatch]
public class FieldSystemPlayerReferencePatch
{
static FieldInfo playerField;
static IEnumerable<MethodBase> TargetMethods()
{
var methodsInNamespace = typeof(FieldSystem)
.GetMethods(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly)
.Where(m => !m.IsAbstract)
.ToList();
helper.Log("Methods in namespace: " + methodsInNamespace.Count);
return methodsInNamespace.ToArray().Cast<MethodBase>();
}
static IEnumerable<CodeInstruction> Transpiler(MethodBase method, IEnumerable<CodeInstruction> instructions)
{
if (playerField == null)
{
var bindingFlags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance;
playerField = typeof(FieldSystem).GetFields(bindingFlags).FirstOrDefault(f => f.FieldType == typeof(Player));
}
if (playerField == null)
return instructions;
int playerInstCount = 0;
var codes = new List<CodeInstruction>(instructions);
for (var i = 0; i < codes.Count; i++)
{
if (codes[i].opcode == OpCodes.Ldsfld && codes[i].operand.ToString() == "Player inst")
{
playerInstCount++;
codes[i].opcode = OpCodes.Ldarg_0;
codes[i].operand = null;
codes.Insert(++i, new CodeInstruction(OpCodes.Ldfld, playerField));
}
}
if (playerInstCount > 0)
Main.helper.Log($"Found {playerInstCount} static FieldSystem Player.inst references in {method.Name}");
return codes.AsEnumerable();
}
}
[HarmonyPatch]
public class PlayerPatch