Refactor seed handling in game start logic and improve packet sending reliability

This commit is contained in:
2025-12-14 23:22:34 +01:00
parent 62db70c1c4
commit 181936e3d4
3 changed files with 20 additions and 7 deletions

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@@ -435,7 +435,6 @@ namespace KCM
// Your code here
// Get the name of the last method that called OnPlayerPlacement
string callTree = "";
List<string> strings = new List<string>();
for (int i = 1; i < 10; i++)