Refactor seed handling in game start logic and improve packet sending reliability

This commit is contained in:
2025-12-14 23:22:34 +01:00
parent 62db70c1c4
commit 181936e3d4
3 changed files with 20 additions and 7 deletions

View File

@@ -110,7 +110,7 @@ namespace KCM.Packets
{
if (KCServer.IsRunning && toClient != 0)
{
KCServer.server.Send(PacketHandler.SerialisePacket(this), toClient, Riptide.MessageSendMode.Reliable);
KCServer.server.Send(PacketHandler.SerialisePacket(this), toClient, true);
}
}
catch (Exception ex)