Refactor seed handling in game start logic and improve packet sending reliability
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@@ -110,7 +110,7 @@ namespace KCM.Packets
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{
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if (KCServer.IsRunning && toClient != 0)
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{
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KCServer.server.Send(PacketHandler.SerialisePacket(this), toClient, Riptide.MessageSendMode.Reliable);
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KCServer.server.Send(PacketHandler.SerialisePacket(this), toClient, true);
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}
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}
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catch (Exception ex)
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