This commit is contained in:
2025-12-14 01:19:31 +01:00
8 changed files with 289 additions and 134 deletions

View File

@@ -102,6 +102,7 @@ namespace KCM
public static void Connect(string ip)
{
Main.helper.Log("Trying to connect to: " + ip);
try { Application.runInBackground = true; } catch { }
client.Connect(ip, useMessageHandlers: false);
}

294
Main.cs
View File

@@ -1,4 +1,4 @@
using Assets.Code;
using Assets.Code;
using Assets.Code.UI;
using Assets.Interface;
using Harmony;
@@ -58,7 +58,7 @@ namespace KCM
private static readonly Dictionary<int, long> lastTeamIdLookupLogMs = new Dictionary<int, long>();
private static int resetInProgress = 0;
private static int multiplayerSaveLoadInProgress = 0;
private static int worldReadyRebuildDone = 0;
private static int suppressVillagerTeleportPackets = 0;
public static bool IsMultiplayerSaveLoadInProgress
{
@@ -70,6 +70,16 @@ namespace KCM
Interlocked.Exchange(ref multiplayerSaveLoadInProgress, inProgress ? 1 : 0);
}
private static bool ShouldSuppressVillagerTeleportPackets
{
get { return Volatile.Read(ref suppressVillagerTeleportPackets) != 0; }
}
private static void SetSuppressVillagerTeleportPackets(bool suppress)
{
Interlocked.Exchange(ref suppressVillagerTeleportPackets, suppress ? 1 : 0);
}
public static void ResetMultiplayerState(string reason = null)
{
if (Interlocked.Exchange(ref resetInProgress, 1) == 1)
@@ -216,45 +226,83 @@ namespace KCM
catch
{
}
return -1;
}
private static string TryGetGameModeName()
private static bool TryGetVillagerPosition(Villager villager, out Vector3 position)
{
position = Vector3.zero;
if (villager == null)
return false;
try
{
if (GameState.inst == null)
return "null";
var flags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
Type type = villager.GetType();
var t = GameState.inst.GetType();
var modeProp = t.GetProperty("mode", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
?? t.GetProperty("Mode", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
?? t.GetProperty("CurrentMode", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (modeProp != null)
string[] gameObjectNames = new string[] { "gameObject", "go", "Go" };
for (int i = 0; i < gameObjectNames.Length; i++)
{
object m = modeProp.GetValue(GameState.inst, null);
return m != null ? m.GetType().Name : "null";
string name = gameObjectNames[i];
PropertyInfo prop = type.GetProperty(name, flags);
if (prop != null && typeof(GameObject).IsAssignableFrom(prop.PropertyType))
{
GameObject go = prop.GetValue(villager, null) as GameObject;
if (go != null)
{
position = go.transform.position;
return true;
}
}
FieldInfo field = type.GetField(name, flags);
if (field != null && typeof(GameObject).IsAssignableFrom(field.FieldType))
{
GameObject go = field.GetValue(villager) as GameObject;
if (go != null)
{
position = go.transform.position;
return true;
}
}
}
var modeField = t.GetField("mode", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
?? t.GetField("Mode", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
?? t.GetField("currentMode", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
?? t.GetField("currMode", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (modeField != null)
string[] positionNames = new string[] { "pos", "Pos", "position", "Position" };
for (int i = 0; i < positionNames.Length; i++)
{
object fm = modeField.GetValue(GameState.inst);
return fm != null ? fm.GetType().Name : "null";
string name = positionNames[i];
PropertyInfo prop = type.GetProperty(name, flags);
if (prop != null && prop.PropertyType == typeof(Vector3))
{
position = (Vector3)prop.GetValue(villager, null);
return true;
}
FieldInfo field = type.GetField(name, flags);
if (field != null && field.FieldType == typeof(Vector3))
{
position = (Vector3)field.GetValue(villager);
return true;
}
}
string[] getPosNames = new string[] { "GetPos", "GetPosition" };
for (int i = 0; i < getPosNames.Length; i++)
{
MethodInfo method = type.GetMethod(getPosNames[i], flags, null, new Type[0], null);
if (method != null && method.ReturnType == typeof(Vector3))
{
position = (Vector3)method.Invoke(villager, null);
return true;
}
}
}
catch
{
}
return "unknown";
return false;
}
public static void RunPostLoadRebuild(string reason)
@@ -268,27 +316,51 @@ namespace KCM
try { Player.inst.irrigation.UpdateIrrigation(); } catch (Exception e) { helper?.Log(e.ToString()); }
try { Player.inst.CalcMaxResources(null, -1); } catch (Exception e) { helper?.Log(e.ToString()); }
helper?.Log("Setting loadTickDelay for game systems");
try { if (UnitSystem.inst != null) UnitSystem.inst.enabled = true; } catch (Exception e) { helper?.Log(e.ToString()); }
try { if (JobSystem.inst != null) JobSystem.inst.enabled = true; } catch (Exception e) { helper?.Log(e.ToString()); }
try { if (VillagerSystem.inst != null) VillagerSystem.inst.enabled = true; } catch (Exception e) { helper?.Log(e.ToString()); }
SetLoadTickDelay(Player.inst, 1);
SetLoadTickDelay(UnitSystem.inst, 1);
SetLoadTickDelay(JobSystem.inst, 1);
SetLoadTickDelay(VillagerSystem.inst, 1);
helper?.Log(
"loadTickDelay after set: Player=" + GetLoadTickDelayOrMinusOne(Player.inst) +
" Unit=" + GetLoadTickDelayOrMinusOne(UnitSystem.inst) +
" Job=" + GetLoadTickDelayOrMinusOne(JobSystem.inst) +
" Villager=" + GetLoadTickDelayOrMinusOne(VillagerSystem.inst));
try
{
// A nudge helps recover from cases where villagers have jobs but never begin moving.
SetSuppressVillagerTeleportPackets(true);
foreach (var kcPlayer in kCPlayers.Values)
{
if (kcPlayer == null || kcPlayer.inst == null)
continue;
// Try to enable VillagerSystem if it's disabled
if (VillagerSystem.inst != null && !VillagerSystem.inst.enabled)
{
helper?.Log("VillagerSystem is disabled, enabling it");
VillagerSystem.inst.enabled = true;
var workers = kcPlayer.inst.Workers;
for (int i = 0; i < workers.Count; i++)
{
Villager v = workers.data[i];
if (v == null)
continue;
try
{
Vector3 pos;
if (TryGetVillagerPosition(v, out pos))
v.TeleportTo(pos);
}
catch
{
}
}
}
}
else if (VillagerSystem.inst != null)
catch (Exception e)
{
helper?.Log("VillagerSystem.enabled = " + VillagerSystem.inst.enabled);
helper?.Log("Post-load villager nudge failed");
helper?.Log(e.ToString());
}
finally
{
SetSuppressVillagerTeleportPackets(false);
}
}
catch (Exception e)
@@ -683,6 +755,26 @@ namespace KCM
if ((MenuState)newState == MenuState.Menu && (KCClient.client.IsConnected || KCServer.IsRunning))
ResetMultiplayerState("Returned to main menu");
if ((MenuState)newState == (MenuState)200 && KCClient.client.IsConnected)
{
try
{
RunPostLoadRebuild("Entered playing mode");
}
catch
{
}
try
{
if (SpeedControlUI.inst != null)
SpeedControlUI.inst.SetSpeed(1);
}
catch
{
}
}
}
}
@@ -1041,26 +1133,14 @@ namespace KCM
[HarmonyPatch(typeof(Player), "AddBuilding")]
public class PlayerAddBuildingHook
{
static int step = 1;
static void LogStep(bool reset = false)
{
if (reset)
step = 1;
Main.helper.Log(step.ToString());
step++;
}
public static bool Prefix(Player __instance, Building b)
{
try
{
if (KCClient.client.IsConnected)
{
LogStep(true);
__instance.Buildings.Add(b);
IResourceStorage[] storages = b.GetComponents<IResourceStorage>();
LogStep();
for (int i = 0; i < storages.Length; i++)
{
bool flag = !storages[i].IsPrivate();
@@ -1069,50 +1149,38 @@ namespace KCM
FreeResourceManager.inst.AddResourceStorage(storages[i]);
}
}
LogStep();
int landMass = b.LandMass();
Home res = b.GetComponent<Home>();
bool flag2 = res != null;
LogStep();
if (flag2)
{
__instance.Residentials.Add(res);
__instance.ResidentialsPerLandmass[landMass].Add(res);
}
WagePayer wagePayer = b.GetComponent<WagePayer>();
LogStep();
bool flag3 = wagePayer != null;
if (flag3)
{
__instance.WagePayers.Add(wagePayer);
}
RadiusBonus radiusBonus = b.GetComponent<RadiusBonus>();
LogStep();
bool flag4 = radiusBonus != null;
if (flag4)
{
__instance.RadiusBonuses.Add(radiusBonus);
}
LogStep();
var globalBuildingRegistry = __instance.GetType().GetField("globalBuildingRegistry", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance) as ArrayExt<Player.BuildingRegistry>;
LogStep();
var landMassBuildingRegistry = __instance.GetType().GetField("landMassBuildingRegistry", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance) as ArrayExt<Player.LandMassBuildingRegistry>;
LogStep();
var unbuiltBuildingsPerLandmass = __instance.GetType().GetField("unbuiltBuildingsPerLandmass", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance) as ArrayExt<ArrayExt<Building>>;
LogStep();
__instance.AddToRegistry(globalBuildingRegistry, b);
LogStep();
__instance.AddToRegistry(landMassBuildingRegistry.data[landMass].registry, b);
LogStep();
landMassBuildingRegistry.data[landMass].buildings.Add(b);
LogStep();
bool flag5 = !b.IsBuilt();
if (flag5)
{
unbuiltBuildingsPerLandmass.data[landMass].Add(b);
}
LogStep();
return false;
@@ -1368,25 +1436,54 @@ namespace KCM
public class SpeedControlUISetSpeedHook
{
private static long lastTime = 0;
private static long lastClientBlockLogTime = 0;
private static long lastHostPauseTraceLogTime = 0;
private static int lastSentSpeed = -1;
public static bool Prefix(ref bool __state)
public static bool Prefix(int idx, ref bool __state)
{
__state = false;
if (KCClient.client.IsConnected)
if (!KCClient.client.IsConnected)
return true;
bool calledFromPacket = false;
try { calledFromPacket = PacketHandler.IsHandlingPacket; } catch { }
// In multiplayer, keep time control authoritative to the host to avoid clients pausing/stalling the simulation.
if (!KCServer.IsRunning)
{
bool calledFromPacket = false;
try
{
calledFromPacket = new StackFrame(3).GetMethod().Name.Contains("HandlePacket");
}
catch
if (calledFromPacket)
return true;
long now = DateTimeOffset.Now.ToUnixTimeMilliseconds();
if ((now - lastClientBlockLogTime) >= 2000)
{
lastClientBlockLogTime = now;
Main.helper.Log("Blocked SpeedControlUI.SetSpeed on non-host client: " + idx);
}
if (!calledFromPacket)
return false;
}
if (!calledFromPacket)
{
long now = DateTimeOffset.Now.ToUnixTimeMilliseconds();
// Ensure that real speed changes are always propagated, even if they happen in quick succession (eg. pause/unpause).
if (idx != lastSentSpeed || (now - lastTime) >= 250) // Set speed spam fix / hack
__state = true;
// Diagnostics for "random pause": log a stack trace when the host hits speed 0 from local code.
if (idx == 0 && (now - lastHostPauseTraceLogTime) >= 2000)
{
if ((DateTimeOffset.Now.ToUnixTimeMilliseconds() - lastTime) >= 250) // Set speed spam fix / hack
__state = true;
lastHostPauseTraceLogTime = now;
try
{
Main.helper.Log("Host speed set to 0 (pause). Call stack:");
Main.helper.Log(new StackTrace(2, false).ToString());
}
catch
{
}
}
}
@@ -1400,32 +1497,6 @@ namespace KCM
if (!__state)
return;
/*Main.helper.Log($"set speed Called by 0: {new StackFrame(0).GetMethod()} {new StackFrame(0).GetMethod().Name.Contains("HandlePacket")}");
Main.helper.Log($"set speed Called by 1: {new StackFrame(1).GetMethod()} {new StackFrame(1).GetMethod().Name.Contains("HandlePacket")}");
Main.helper.Log($"set speed Called by 2: {new StackFrame(2).GetMethod()} {new StackFrame(2).GetMethod().Name.Contains("HandlePacket")}");
Main.helper.Log($"set speed Called by 3: {new StackFrame(3).GetMethod()} {new StackFrame(3).GetMethod().Name.Contains("HandlePacket")}");*/
try
{
if (new StackFrame(3).GetMethod().Name.Contains("HandlePacket"))
return;
}
catch
{
}
try
{
if (idx > 0 && Time.timeScale == 0f)
{
Time.timeScale = 1f;
Main.helper.Log("TimeScaleFix: restored Time.timeScale=1 on local SetSpeed idx=" + idx);
}
}
catch
{
}
Main.helper.Log("SpeedControlUI.SetSpeed (local): " + idx);
bool isPaused = (idx == 0);
new SetSpeed()
@@ -1435,6 +1506,7 @@ namespace KCM
}.Send();
lastTime = DateTimeOffset.Now.ToUnixTimeMilliseconds();
lastSentSpeed = idx;
}
}
}
@@ -1543,7 +1615,12 @@ namespace KCM
{
if (KCClient.client.IsConnected)
{
if (new StackFrame(3).GetMethod().Name.Contains("HandlePacket"))
if (ShouldSuppressVillagerTeleportPackets)
return;
bool calledFromPacket = false;
try { calledFromPacket = PacketHandler.IsHandlingPacket; } catch { }
if (calledFromPacket)
return;
new VillagerTeleportTo()
@@ -1591,18 +1668,13 @@ namespace KCM
public static bool Prefix(ref string __result)
{
Main.helper.Log("Get save dir");
if (KCClient.client.IsConnected)
if (KCServer.IsRunning)
{
if (KCServer.IsRunning)
{
}
__result = Application.persistentDataPath + "/Saves/Multiplayer";
return false;
}
__result = Application.persistentDataPath + "/Saves"; ;
__result = Application.persistentDataPath + "/Saves";
return true;
}
}
@@ -1682,6 +1754,14 @@ namespace KCM
Main.SetMultiplayerSaveLoadInProgress(false);
}
try
{
RunPostLoadRebuild("LoadAtPath (multiplayer)");
}
catch
{
}
Broadcast.OnLoadedEvent.Broadcast(new OnLoadedEvent());
}

View File

@@ -81,7 +81,7 @@ namespace KCM.Packets.Game
public override void HandlePacketServer()
{
// Server doesn't need to handle this packet
// Server relay is handled automatically by PacketHandler unless [NoServerRelay] is used.
}
}
}

View File

@@ -15,6 +15,14 @@ namespace KCM.Packets.Handlers
{
public class PacketHandler
{
[ThreadStatic]
private static bool isHandlingPacket;
public static bool IsHandlingPacket
{
get { return isHandlingPacket; }
}
public static Dictionary<ushort, PacketRef> Packets = new Dictionary<ushort, PacketRef>();
public class PacketRef
{
@@ -183,6 +191,7 @@ namespace KCM.Packets.Handlers
{
try
{
isHandlingPacket = true;
packet.HandlePacketClient();
}
catch (Exception ex)
@@ -205,6 +214,10 @@ namespace KCM.Packets.Handlers
Main.helper.Log(ex.InnerException.StackTrace);
}
}
finally
{
isHandlingPacket = false;
}
}
/* if (PacketHandlers.TryGetValue(id, out PacketHandlerDelegate handler))

View File

@@ -117,6 +117,14 @@ namespace KCM.Packets.Lobby
{
Main.SetMultiplayerSaveLoadInProgress(false);
}
try
{
RunPostLoadRebuild("Save transfer complete");
}
catch
{
}
Broadcast.OnLoadedEvent.Broadcast(new OnLoadedEvent());
try

View File

@@ -25,6 +25,7 @@ namespace KCM.Packets.Lobby
try
{
int desiredSpeed = 1;
if (!LobbyManager.loadingSave)
{
SpeedControlUI.inst.SetSpeed(0);
@@ -39,31 +40,13 @@ namespace KCM.Packets.Lobby
Main.helper.Log(ex.ToString());
}
try
{
GameState.inst.SetNewMode(GameState.inst.playingMode);
Main.helper.Log("StartGame: forced playing mode");
}
catch (Exception ex)
{
Main.helper.Log("StartGame: failed forcing playing mode");
Main.helper.Log(ex.ToString());
}
try
{
Main.RunPostLoadRebuild("StartGame");
}
catch
{
}
SpeedControlUI.inst.SetSpeed(0);
SpeedControlUI.inst.SetSpeed(desiredSpeed);
}
else
{
LobbyManager.loadingSave = false;
GameState.inst.SetNewMode(GameState.inst.playingMode);
SpeedControlUI.inst.SetSpeed(desiredSpeed);
}
}
catch (Exception ex)

View File

@@ -23,27 +23,72 @@ namespace KCM.StateManagement.BuildingState
{
try
{
Observer observer = (Observer)sender;
Observer observer = sender as Observer;
if (observer == null)
return;
Building building = (Building)observer.state;
Building building = observer.state as Building;
if (building == null)
return;
//Main.helper.Log("Should send building network update for: " + building.UniqueName);
var t = building.transform;
if (t == null)
return;
Quaternion rotation = t.rotation;
Vector3 globalPosition = t.position;
Vector3 localPosition = t.localPosition;
if (t.childCount > 0)
{
try
{
var child = t.GetChild(0);
if (child != null)
{
rotation = child.rotation;
localPosition = child.localPosition;
}
}
catch
{
}
}
float resourceProgress = 0f;
try
{
var field = building.GetType().GetField("resourceProgress", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
if (field != null)
{
object value = field.GetValue(building);
if (value is float)
resourceProgress = (float)value;
else if (value != null)
resourceProgress = Convert.ToSingle(value);
}
}
catch
{
}
new BuildingStatePacket()
{
customName = building.customName,
guid = building.guid,
uniqueName = building.UniqueName,
rotation = building.transform.GetChild(0).rotation,
globalPosition = building.transform.position,
localPosition = building.transform.GetChild(0).localPosition,
rotation = rotation,
globalPosition = globalPosition,
localPosition = localPosition,
built = building.IsBuilt(),
placed = building.IsPlaced(),
open = building.Open,
doBuildAnimation = building.doBuildAnimation,
constructionPaused = building.constructionPaused,
constructionProgress = building.constructionProgress,
resourceProgress = (float)building.GetType().GetField("resourceProgress", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).GetValue(building),
resourceProgress = resourceProgress,
life = building.Life,
ModifiedMaxLife = building.ModifiedMaxLife,
yearBuilt = building.YearBuilt,

View File

@@ -128,6 +128,31 @@ namespace KCM.StateManagement.Observers
if (this.state == null)
return;
// Unity uses "fake null" for destroyed objects. Since our state is stored as object,
// we must explicitly detect that case to avoid exceptions + log spam.
try
{
UnityEngine.Object unityObj = this.state as UnityEngine.Object;
if (this.state is UnityEngine.Object && unityObj == null)
{
try { StateObserver.observers.Remove(this.state.GetHashCode()); } catch { }
try
{
if (observerObject != null)
UnityEngine.Object.Destroy(observerObject);
else
UnityEngine.Object.Destroy(this.gameObject);
}
catch
{
}
return;
}
}
catch
{
}
if (!(currentMs - lastUpdate > updateInterval)) // Don't run if the update interval hasn't passed (default 100 milliseconds);
return;