Refactor player entry initialization and optimize building state update logic

This commit is contained in:
2025-12-14 22:27:43 +01:00
parent 9ee675ac19
commit 26b5f1201e
3 changed files with 17 additions and 13 deletions

View File

@@ -21,12 +21,12 @@ namespace KCM.ServerLobby
public void Start()
{
banner = transform.Find("PlayerBanner").GetComponent<RawImage>();
SetValues();
InvokeRepeating("SetValues", 0, 0.25f);
banner = transform.Find("PlayerBanner").GetComponent<RawImage>();
transform.Find("PlayerBanner").GetComponent<Button>().onClick.AddListener(() =>
{
Main.TransitionTo(MenuState.NameAndBanner);//ChooseBannerUI Hooks required, as well as townnameui